WolfMAME binaries
Posted: Sun Jul 18, 2004 7:31 am
Time for a quick poll:
Should I switch compilers and start compiling Win32 WolfMAME binaries with Visual C++? It will produce faster code for many drivers, although some may be slower (SSV is one of those, if I remember right).
With a personal Athlon-optimised VC++ compile, I get a ~10% speed increase on ZN games over the standard GCC build. Obviously, a distriburted binary won't have CPU specific optimisations.
I haven't found any playback compatibility problems between compilers so far.
Should I switch compilers and start compiling Win32 WolfMAME binaries with Visual C++? It will produce faster code for many drivers, although some may be slower (SSV is one of those, if I remember right).
With a personal Athlon-optimised VC++ compile, I get a ~10% speed increase on ZN games over the standard GCC build. Obviously, a distriburted binary won't have CPU specific optimisations.
I haven't found any playback compatibility problems between compilers so far.