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WolfMAME binaries

Posted: Sun Jul 18, 2004 7:31 am
by mahlemiut
Time for a quick poll:

Should I switch compilers and start compiling Win32 WolfMAME binaries with Visual C++? It will produce faster code for many drivers, although some may be slower (SSV is one of those, if I remember right).

With a personal Athlon-optimised VC++ compile, I get a ~10% speed increase on ZN games over the standard GCC build. Obviously, a distriburted binary won't have CPU specific optimisations.

I haven't found any playback compatibility problems between compilers so far.

Posted: Sun Jul 18, 2004 8:02 am
by LordGaz
Barry, where can I get the sources to build a VC++ MAME please?

http://www.vcmame.net/ is always out of date :(.

Posted: Sun Jul 18, 2004 9:18 am
by mahlemiut
MAME Plus can be compiled with GCC, VC++ or ICC.

http://mameplus.yeah.net/