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Killer Instinct
Posted: Thu Jun 24, 2004 8:08 am
by Alpha
Hi,
Just wondering how I need to record Killer Instinct

I did make a recording that has enough points to get in the first place, but it only seems to playback on my machine (WinXP Pro) although I did delete the "kinst.dif" file. Do I need to do somehting else before recording? For those who want to try playing back my recording:
click here (if playback succeeds you'll see a 44 hit with Orchid against Riptor - used mame83 (not wolf)).
Thanx,
Frederik
Posted: Thu Jun 24, 2004 8:19 am
by mahlemiut
I'm not sure if KI uses NVRAM or not, but if it does, that will need to be removed (kinst.nv) too. WolfMAME does that automatically...
EDIT: Recording plays fine for me - lost to Orchid, scores add up to given total.
Posted: Thu Jun 24, 2004 11:43 am
by Chad
i don't think kinst.chd was updated (so what i'm saying later proly won't work) but you might try
ren kinst.chd kinst.old.chd
chdman -update kinst.old.chd kinst.chd
to just make sure the chds are compressed in a recent fashion.
Posted: Thu Jun 24, 2004 4:47 pm
by Alpha
Mahlemiut, killer instinct does not need the nv ram file. I assume it uses the dif file instead. Nice that it plays back fine on your machine

Is that good enough to submit my recording? BTW: do you use WinXP Pro?
Chad, the chd file has been updated before I made the recording

Posted: Thu Jun 24, 2004 7:10 pm
by mahlemiut
Alpha wrote:Mahlemiut, killer instinct does not need the nv ram file. I assume it uses the dif file instead. Nice that it plays back fine on your machine

Is that good enough to submit my recording? BTW: do you use WinXP Pro?
Yes, I use WinXP Pro (SP1a). .nv and .dif files are two different things, .nv storing data saved to non-volatile RAM (eg: EEPROM, CMOS...) and .dif files store changes made by the game to the HD. It would be logical that there is no form of NVRAM when it could just be written to the HD instead.
Posted: Tue Jun 29, 2004 5:10 pm
by zlk
The recording works for me.