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omega race
Posted: Wed Apr 23, 2003 12:10 am
by Chad
http://marp.retrogames.com/inp/2/d/3/ta ... mame63.zip
http://marp.retrogames.com/index.cgi?mo ... 00&tourn=0
i can't get this to playback (with win32amames) but i also cant get alphamame dos mame to work, so hopefully someone that has dosalphamame working can try it.
Posted: Mon Apr 28, 2003 4:39 am
by tar
Posted: Sat May 03, 2003 7:20 am
by Patwos
It played back successfully to the claimed 219100 for me and I have therefore confirmed the score.
I did have some problems with those dreaded "sigsegv" errors getting the dos version of alphamame to run and in the end I had to play the game myself first so that the cfg file existed and then after that it would playback this game without any issues. It seemed to run into problems because I had to "OK" the startup screens twice, once for the usual copyright warning when a game is played for the first time and then again for the known problem with screen flipping in cocktail mode. It seemed to have problems processing the 2nd OK and then crashed when pressing enter on the final "Press any key to continue" screen when launching Mame.
Posted: Sat May 03, 2003 1:23 pm
by Chad
oh, is the cfg file you mention the mame.cfg or omegrace.cfg? hmm this might be my problem but i'm sure i have a mame.cfg in there. I don't get a segfault error alphamame just doesn't do nothing when i run it, just goes to the next dos prompt.
Posted: Mon May 05, 2003 3:21 am
by Patwos
It was when the omegarace.cfg file was missing that it would crash and burn for me.
But then again, I would not have had a mame.cfg file in the directory in question when I first tried to play it back as well but it created that one when it did the initial playback attempt.
Posted: Mon May 05, 2003 3:23 am
by Patwos
Also, if I don't put in a -soundcard=n setting on my command line, then I get the same behaviour as yourself with respect to it just returning straight back to the command prompt.
Perhaps adding a -soundcard=n setting, where n is the appropriate number for your system, will allow you to run the dos version of alphamame?
Posted: Mon May 05, 2003 11:03 pm
by Chad
bummer that sounded like a workable solution, but no dice, i've always used -soudcard X with no equals sign. But it makes no difference what options i use tgdmame always exits cleanly and quickly, even with a game.cfg or mame.cfg existing (or not), if anyone uses dosalphamame regularly could they send/post their mame.cfg files, maybe there's a thing that i have in there doesn't work well with alphadosmame... regular dosmame does work with my mame.cfg (although shabbily with my gf3 and audigy.)