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nycaptor (ozz)
Posted: Mon Jan 06, 2003 4:58 pm
by Frankie
http://marp.retrogames.com/index.cgi?mo ... 00&tourn=0
http://marp.retrogames.com/inp/ozz_nyca ... _win62.zip
Another one that tilts right away, no matter what settings used.
This game must be recorded without sound. That way there's a chance that it playback.
BTW, is there something that can be done about those invisible enemies

Posted: Mon Jan 06, 2003 8:40 pm
by Chad
same here. ansollena doesn't seem to have a problem with the invisible people check that recording out...
Posted: Tue Jan 07, 2003 4:07 pm
by Frankie
Chad wrote:same here. ansollena doesn't seem to have a problem with the invisible people check that recording out...
Can't get it to playback all the way to Stage 22

Posted: Tue Jan 07, 2003 4:54 pm
by DRN
How ansollena doesnt have a problem with those invisible enemies is a mystery to me. I'd tried playing back his recording to check it out but like Frankie I can't play it all the way through. It tilts after about 10 mins but it obviously played back for someone because it's confirmed?! Oh well..

Posted: Tue Jan 07, 2003 5:15 pm
by Chad
I confirmed it i think, This maybe a redundant thing but did you guys try fs0, autofs will screw it up even if most of the time autofs shows 0 frame skipping.
Posted: Wed Jan 08, 2003 1:50 pm
by Kale
DRN wrote:How ansollena doesnt have a problem with those invisible enemies is a mystery to me.
Almost surely he compiled a personal version without the tilemaps...
Posted: Wed Jan 08, 2003 2:15 pm
by Chad
Kale wrote:DRN wrote:How ansollena doesnt have a problem with those invisible enemies is a mystery to me.
Almost surely he compiled a personal version without the tilemaps...
then why does it playback with an official non personal version?
Posted: Wed Jan 08, 2003 2:54 pm
by Frankie
Chad wrote:I confirmed it i think, This maybe a redundant thing but did you guys try fs0, autofs will screw it up even if most of the time autofs shows 0 frame skipping.
I tried it without sound and with fs0, and it didn't work. Maybe a Win98 problem?
Posted: Wed Jan 08, 2003 9:45 pm
by mahlemiut
Chad wrote:then why does it playback with an official non personal version?
Probably because that would only affect graphics rendering, not how the game is emulated.
Posted: Wed Jan 08, 2003 11:35 pm
by Chad
yeah that makes sense but i think i see what he's doing. on spot 46 when he starts seeing dammang he just starts shooting at the open outlets and appears to die a few times but he eventually gets the invisible enemies. the 5M recording playsback in win98 and winXP for me with sound and fs0 (F10 ok) gives up at spot 49.
http://marp.retrogames.com/inp/ans_nyca ... _win62.zip