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galpani4 (Donut)
Posted: Sun Dec 29, 2002 8:13 am
by Frankie
http://marp.retrogames.com/index.cgi?mo ... 00&tourn=0
http://marp.retrogames.com/inp/wpc_galp ... _win62.zip
Can't get this one to playback. As soon as he starts the first level the screen goes black.
I haven't had any success with any of Donut's other recordings of this type, like: galpanis, galpans2 or panicstr, but I won't post them here yet, in case someone knows how to play them all back.
Posted: Sun Dec 29, 2002 2:11 pm
by Kale
They don't playback to me too...
Posted: Sun Dec 29, 2002 2:30 pm
by Chad
can't get this one to playback, seems to go farthest with out sound and with out nvram, but never makes a move even on the first level before the screen goes blank.
Posted: Sun Dec 29, 2002 3:09 pm
by Frankie
I have a lot of problems with these games. Not only playing them back but also recording them. Does they need a fast PC?
I managed to playback Kale's 'galpani4' recording, which he made with AlphaMame. Maybe the game is having problems with M32?
How about you Chad, do you also have problems with these, like Kale and myself? :
http://marp.retrogames.com/inp/wpc_galp ... _win62.zip
http://marp.retrogames.com/inp/wpc_galp ... _win62.zip
http://marp.retrogames.com/inp/wpc_pani ... _win62.zip
Posted: Sun Dec 29, 2002 3:15 pm
by Kale
Frankie wrote:I have a lot of problems with these games. Not only playing them back but also recording them. Does they need a fast PC?
I managed to playback Kale's 'galpani4' recording, which he made with AlphaMame. Maybe the game is having problems with M32?
At the moment AlphaMAME 0.62-3 is the only MAME version capable to record/playback the Super Kaneko NOVA System games driver.This was because of a Real Time Clock issue like in the Neo-Geo games some releases ago.According to the WIP page,it will be (hopefully) be fixed for
0.63
Posted: Sun Dec 29, 2002 4:33 pm
by Frankie
Kale wrote:
At the moment AlphaMAME 0.62-3 is the only MAME version capable to record/playback the Super Kaneko NOVA System games driver.This was because of a Real Time Clock issue like in the Neo-Geo games some releases ago.According to the WIP page,it will be (hopefully) be fixed for
0.63
Aha. Thank you for this info. This does also prove that none of Donut's recordings work, right?
Posted: Mon Dec 30, 2002 8:26 am
by Kale
Yes.
Posted: Mon Dec 30, 2002 10:03 am
by Frankie
Correct me if I'm wrong, but Puzzloop is also a skns game, and there are many not alphamame recordings for that game that are confirmed, and does playback.
I'm confused as always

Posted: Mon Dec 30, 2002 10:58 am
by Kale
Frankie wrote:Correct me if I'm wrong, but Puzzloop is also a skns game, and there are many not alphamame recordings for that game that are confirmed, and does playback.
I'm confused as always

The games that do the "TIMER CHECK" at start-up has a RTC issue.
Posted: Mon Dec 30, 2002 11:07 am
by Frankie
Allright. Now I get it
So Donut if you are reading this. You should try and make new recordings using Alphamame instead for these games:
galpani4
galpanis
galpans2
panicstr
and delete your momentary not working recordings.
Posted: Mon Dec 30, 2002 10:47 pm
by Donut
Message received.
