Major Havoc / Alpha One
Posted: Thu Jul 11, 2002 5:40 am
http://marp.retrogames.com/inp/rcl_alph ... mame61.zip
Loses sync early on (around 706k or so).
http://marp.retrogames.com/inp/rcl_alph ... mame61.zip
http://marp.retrogames.com/inp/rcl_mhav ... mame61.zip
Both either crash/hang the game, or go to test mode.
Frameskip certainly seems to affect this game, and I tried each with the -noafs switch, using the Win32 commandline version of MAME.
Loses sync early on (around 706k or so).
http://marp.retrogames.com/inp/rcl_alph ... mame61.zip
http://marp.retrogames.com/inp/rcl_mhav ... mame61.zip
Both either crash/hang the game, or go to test mode.
Frameskip certainly seems to affect this game, and I tried each with the -noafs switch, using the Win32 commandline version of MAME.