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Semi-lame button-mashing question

Posted: Tue Apr 10, 2001 12:30 pm
by Aaron Pieper
In games like Track And Field, or The Simpsons Arcade Game, or Mortal Kombat or all those other games where how fast you can hit the buttons is a big part of the game:
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Is it illegal to assign multiple buttons to the same fire button? How about if the arcade machine itself has two buttons, are you allowed to assign two buttons? I was just wondering - I don't play button-mashers but I was thinking if I wanted to do REALLY well, I could assign like, the whole left half of my keyboard to the fire button, and just kind of mash the whole left half of the keyboard...

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... It seems to me that games in which this technique would actually give the player a substantial an advantage are probably no fun anyways :-) But I was curious, so there.

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apieper@vt.edu

Posted: Wed Apr 11, 2001 12:30 pm
by Chad
There isn't a on paper rule against this, but it's frowned upon.
Since I don't think it would be "allowed" by your local arcade owner
to open up the arcade console and hardwire multiple buttons
together. Actually for track and field I don't think this helps
much? Doesn't it matter how many times buttons are hit and "rested"
to run fast between so fusing the two buttons would just be like
hitting one button anyway? dunno, but this would be somewhat
advantageous on fire/bomb shooters where you can bomb and fire at the
same time. plus, it's easy to detect from the inp if this has
happened, so if there is ever a vote against this it's easy to be
retroactive.

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churritz@cts.com

Posted: Thu Apr 12, 2001 12:30 pm
by Tommi
Ummm, I don't think "smashing" 10 buttons simultaniously works for
T&F. Nothing beats the good ole sixfinger style, because of rhythm
issues, me think. If that does work for other sportsgames/shooters
etc, that would be cheating...

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umh, HELP NEEDED! I know I'm a bit late :(, but I played my second
goal*3 game yesterday, got only past first match. I tried to copy
marp top recording style, didn't work, even if I kicked(pressing kick
button only) the ball from the same spot into right corner, that #ยค%#
goalkeeper did not jump the other way. How can you get goalkeeper to
duck your shots????
Maybe my timing was off, or is there a special trick?
Also, can, or can you not control your own goalkeeper movements?

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Tommi, less than 2 days left...looks I'm out...

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tiihoto@hotmail.com

Posted: Thu Apr 12, 2001 12:30 pm
by LordGaz
Actually I have always wondered on the legality of this.
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However in Track & Field, for example, it wouldn't be best simply to
bash half the keyboard since (correct me if I'm wrong) if 2 buttons
are down simultaneously then they cancel each other out, you'd have
to hit whatever keys you assign in a careful rhythmical fashion
anyway. I remember someone once telling me about an arcade with an 8-
directional joystick used for running, so an idea for people with
HotRods is to assign each direction of the joystick to a run button,
use your imagination.

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But getting back to the question there is also the converse, are you
allowed to assign the same key to multiple actions? eg. one key for
firing and the same key for bombing as previously mentioned. In
Whack'A'Mole type games you could assign one key to hammer all 9
positions at once, and indeed I did this for the game 'Stompin`'. In
a platform game I might assign the same key for jumping and climbing
etc...

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MAME has the facility to redefine the keys in many ways and I always
use this to my best advantage, if this isn't allowed it should say so
in the rules.

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garyjlee@hotmail.com

Posted: Thu Apr 12, 2001 12:30 pm
by AL
Gary , I once spoke of using an 8-way directional jotstick on T+F ,
but as far as I know , MAME can`t allow this ? , even with Hotrod .
You have one button option for run-left , run-right ( + ' jump ' ),
and thats it.

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Button-mash as much as you like , but like Tommi says , for T+F /HS ,
the 6-8 finger method works , and thats it.

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Unless there`s something I don`t know about 'abusing' MAME ,
regarding these games ?

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Cheers , AL ( still recovering :))

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alexweir@indigo.ie

Posted: Thu Apr 12, 2001 12:30 pm
by AL
Oh , btw , I found that the only big advantage using an 8-way
joystick was on the Javelin throw , plus a guaranteed 2.54m on High
Jump.
Sprints were always left-to-right....

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alexweir@indigo.ie

Posted: Tue Apr 17, 2001 12:30 pm
by TJT
2,54 High Jump, yukh!

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tiihoto@hotmail.com