Poto Poto Scoring System (vote, possibly?)
Posted: Sat Nov 11, 2000 12:30 pm
Okay, I'm the first person (apparently) to play this game, so here goes:
<p>
Since the only real score is a total time given if you beat the entire game, I figured there should be some way to score it such that your score goes up (1) the farther you get and (2) the quicker you advance.
<p>
The scoring is as follows:
<p>
For each stage you complete, you get 1000 points. (Do NOT include the last stage unless you've beaten the game in this recording.) Then, take your total time in seconds and subtract this from the total.
<p>
A few examples:
<p>
Die on first level: Don't bother submitting, it'll be a negative score.
<p>
Die on second level at 2:15: 1000x1 - 135 = 865 points.
<p>
Die on second level at 3:30: 1000x1 - 210 = 790 points. (Not a misprint, just an unfortunate side effect of this scoring system... if you don't like how the game is going, suicide would be your best option...)
<p>
Die on third level at 5:20: 1000x2 - 320 = 1680 points.
<p>
And so on...
<p>
Anyway, if anyone has a better way of scoring this game, I'm welcome to ideas.
--
peng@demongate.ath.cx
<p>
Since the only real score is a total time given if you beat the entire game, I figured there should be some way to score it such that your score goes up (1) the farther you get and (2) the quicker you advance.
<p>
The scoring is as follows:
<p>
For each stage you complete, you get 1000 points. (Do NOT include the last stage unless you've beaten the game in this recording.) Then, take your total time in seconds and subtract this from the total.
<p>
A few examples:
<p>
Die on first level: Don't bother submitting, it'll be a negative score.
<p>
Die on second level at 2:15: 1000x1 - 135 = 865 points.
<p>
Die on second level at 3:30: 1000x1 - 210 = 790 points. (Not a misprint, just an unfortunate side effect of this scoring system... if you don't like how the game is going, suicide would be your best option...)
<p>
Die on third level at 5:20: 1000x2 - 320 = 1680 points.
<p>
And so on...
<p>
Anyway, if anyone has a better way of scoring this game, I'm welcome to ideas.
--
peng@demongate.ath.cx