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There is TG settings for MK3

Posted: Sun Aug 27, 2000 12:30 pm
by stephen krogman
The settings for MK3 (and most fighters) is no cont. and a difficulty setting of HARD. In a case there is no score and the game just keeps track of wins, the total number of wins is your final score. I don't know how BBH got a score of 202 when the world record is under 200 and it took the player around 3 hrs to do. There is only 1 way to allow the game to repeat over which is the only way to build your wins up higher then what you would of gotten if you would of beaten the game once. I think you have to select the hardest ladder (one on the right)beat the game and select for your prize the 3rd icon from the left which should be fight noob saibot you have to win one round, let him win the 2nd round and then win the 3rd round and then you must do a fatality if done correctly, the game will restart from the beginning and it will keep track of your wins allowing you to build them up. I'm not 100% if this how you do it cause it's been so long, but it's listed in the TG book how to do it I believe. This is the only way a sort of score should be kept for games like MK2 and MK3.
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Regards,
Steve Krogman

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skrogman@bellsouth.net

Posted: Sun Aug 27, 2000 12:30 pm
by Brian McLean
Almost. You fight Ermac, actually. Which round you lose is
unimportant, but a mercy must be done in the 3rd. Hit him one more
time (to trigger the second 'Finish Him!') and let him fall down. The
current scores in MK3 for MARP use the wins x 10 - losses formula. If
I'm not mistaken, it's actually the third from the right (the reason
why you had to pick the hardest difficulty!) And also, doesn't the
bonus menu only come up in UMK3? It's been a while.

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To throw my two cents in, it's a very brainless effort to play MK3
for hours on end like that. Any halfway decent player with knowledge
of the CPU's flaws could only mess up their streak by screwing up the
mercy in round 3 against Ermac. I don't think there's any need to
change the scoring system at this moment.

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Cheers,
Brian McLean

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bmclean84@hotmail.com

Posted: Sun Aug 27, 2000 12:30 pm
by Ben Jos Walbeehm
I agree with Brian. And BBH and I actually talked about marathoning
MK3 by taking advantage of some bug/feature and we both agreed that it
shouldn't be allowed.

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The fact that there are TG settings does not mean they have to be used
on MARP, and if counting only the number of wins is indeed TG, then I
don't think it's the best, and it certainly is not the only, way to
keep score. After all, I think that a player who wins against all
opponents without losing a single round is better than a player who
loses one round against several opponents, but also still finishes.
(Note that I am assuming here that the game ends and no advantage is
taken of the bug/feature.) Using TG settings, they'd both end up with
the same score. I think that the MARP way of scoring is better then,
because I think that, given two players winning the same number of
rounds, the one who loses the least rounds should be awarded more
points.

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Cheers,
Ben Jos.

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walbeehm@walbeehm.com

Posted: Sun Aug 27, 2000 12:30 pm
by BBH
Geez, where do I begin with this one...
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First of all, I claimed a "score" of 198, not 202. The current scoring
system being used on MARP is (rounds won x 10) - (rounds lost x 1).
Not total number of wins. So to get the highest score, you would need
to finish the Master battle plan without losing any rounds (I'm a bit
rusty, that's why I've been playing on the easier/shorter ones, heh).
This scoring system isn't perfect because we may wind up with ties,
but this certainly beats just counting number of wins, so I think we
should keep it this way.

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Secondly, this was done in MK3. This trick you speak of can only be
done in Ultimate MK3. The only way of extending regular MK3 is on the
2.0 romset, you can get a free game on the end credits. (I remember
this trick working in the arcade, but I couldn't get it to work last
night... probably screwed it up). In all other romsets, once you reach
the end, that's it. Same thing for MK2.

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Third, I did not claim TG settings in my description. (double-check if
you don't believe me.) Personally, I am against using these "marathon"
settings on MARP. In the MK's you have to exploit the game's AI and do
the same cheezy tricks over and over again. Does anybody really want
to watch hours and hours of that? I know I wouldn't.

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Finally, "I don't know how BBH got a score of 202"? What's THAT
supposed to mean?! ;P

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-BBh

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lordbbh@aol.com

Posted: Sun Aug 27, 2000 12:30 pm
by stephen m krogman
Now I see. BBH thanks for reminding me of some things like the
trick (extra credit) working on only UMK3 and not the original MK#
ver. The reason why I said I didn't know how you got that score is
because I didn't know MARP came up with that scoring system with # of
wins and rounds you win/loose ect. It sounds like a pretty good
format and I too wouldn't want to see someone play over and over
again for 3 hours beating the game several tmes if the credit trick
did work. The ultimate score would be to beat the game on 1 credit,
on the hardest ladder. I can't view your inp cause my system isn't
fast enough :( but good job at least beating the game on your
computer! I always sucked at fighting games on the pc and with a
gamepad, but in the arcade I'm hard to keep up with. I know all the
tricks, combos and just flat out crazy shit, someday I'll upgrade my
system to be able to play these fighters with my Hotrod and upload
some cool recordings.

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Regards,
Steve Krogman

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Ps I'm going to ask Walter Day over at Twin Galaxies if he wants to
consider this scoreing system for his book when players want to go
for recognition. The guy who played for 3.5 hours and had like 178
wins just proved he could marathon the game which isn't too hard
believe me, I've done it myself.

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skrogman@bellsouth.net