another TGMAME suggestion

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Moderator: Chad

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BBH

another TGMAME suggestion

Post by BBH »

I was messing around with an infinite lives cheat for Ghouls 'n Ghosts on TGMAME3, just practicing for the tourney and stuff. And that's when I realized - going to the Cheat menu acts as pausing the game! Sure you can't see the screen, but it still acts as Pausing if you need to get up to go to the bathroom or whatever.
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I know no one is going to activate a cheat, because the judges would catch that. But I think we're going to need a new TGMAME where the -cheat option CAN not be enabled in any way. Or is it possible to tell whether or not someone goes into the Cheat menu for an extended amount of time? The frame rate won't drop...

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-BBH

--
lordbbh@aol.com
Chad

Post by Chad »

This brings up another point in that the -cheat commandline
option "connects" keyboard buttons together for the neogeo power
moves, i.e. hitting all four (or even three) buttons at the same time
is nearly impossible to do on a keyboard. (this is done with the V
key by default.) I don't think this can be detected "easily" in the
INP file.

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I think the only reason to keep -cheat is to enable keyboard users to
use the power moves on a keyboard, but even that doesn't seem very
arcade like. Why was -cheat left in for tg3mame?

--
churritz@cts.com
Ben Jos Walbeehm

Post by Ben Jos Walbeehm »

Right now, the judges in Deca2000 are using a program I wrote that
checks if the correct DIP switches were used in a recording. I am
going to add support for the T3 games to it too soon. Cheats can
usually easily be detected by my program. For instance, it will detect
if RLH is used in T&F. The combination moves in NeoGeo games can also
very easily be detected because they're encoded as separate (fake)
input bits.

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Cheers,
Ben Jos.

--
walbeehm@walbeehm.com
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