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marp utilities

Posted: Wed Nov 03, 1999 12:30 pm
by Dave Kaupp
Ben Jos,
<p>

Release the source for your score merge utility. I started working on one also. I only did track and field (still doesnt work %100).

<p>

I'll release mine if I can find it again, it was another one of my started yet never completed projects.

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info@kaupp.cx

Posted: Sat Nov 06, 1999 12:30 pm
by Ben Jos Walbeehm
At this point, my utility to enter scores into the highscore file
supports the following games: ckong, ckonga, ckongalc, ckongjeu,
ckongo, ckongs, dkjrbl, dkjrjp, dkngjrjp, dkong, dkong3, dkongjp,
dkongjr, fantasy, galaga, galaga84, galagab2, galagads, galagamw,
gallag, gyruss, gyrussce, kangarob, kangaroo, kungfub, kungfub2,
kungfud, kungfum, ldrun, ldrun2, ldrun3, ldrun4, ldruna, monkeyd,
pootan, pooyan, pooyans, scramblb, scramble, scrambls

<p>

Every game (combined with all its clones) is in a separate source
file, so that means that whenever things are changed (usually when I
add support for more games), I have to recompile the program. Ideally,
all the characteristics of how the scores for a particular game are
stored would be in a separate (more or less human-readable) file, like
an .ini file in Windows. This is going to be quite a lot of work,
though, and I don't feel like doing that any time soon. From looking
at the few games my utility supports now, the number of different
things that would have to be specified for each and every game is more
than 20, and that number will probably grow considerably when more
games are added. Additionally, the program would probably have to be
recompiled frequently anyway, since those new games may require
something that I had not encountered in the games I've analysed to
far.

<p>

Until I've decided exactly how I am going to solve this, I'd rather
keep the source to myself. Meanwhile, anyone who is running Windows 9x
or NT can e-mail me, and I'll send them the executable.

<p>

Ben Jos.

--
walbeehm@walbeehm.com