***FINAL VOTE ON BANNING GAMES - ALL MARP COMPETITORS PLEASE
Posted: Sun Sep 19, 1999 12:30 pm
So here we are. This list is essentially the culmination of two months of debate on this topic, and hopefully we can now put the issue to rest for a while. The following games have been discussed in open forum for 10 days, and everyone that wished to has had the chance to voice their opinion. With the direct collaboration of gameboy, skito, Dave, and myself, we now present the FINAL list to you of QUESTIONABLE GAMES for this and all prior beta cycles. Every new beta cycle the games on this list will be re-examined and re-evaluated.
PLEASE TAKE THE TIME TO PLACE A SIMPLE YES OR NO VOTE ON EACH OF THESE GAMES. THEY HAVE BEEN ORDERED BY PROBLEM FOR YOUR CONVENIENCE. IF THIS VOTE DOES NOT REACH A SUITABLE CONCLUSION, BE IT PASS OR FAIL, THEN WE WILL BE BACK WHERE WE STARTED TWO MONTHS AGO, AND NOTHING WILL BE RESOLVED. THERE HAS BEEN A LOT OF FLAMING AND GENERAL BAD FEELING AT MARP OVER THIS TOPIC. FOR THE SAKE OF A FRIENDLIER, MORE UNITED MARP, AND AN EASIER JOB FOR ZWAXY, PLEASE CAST YOUR VOTE SO THAT WE CAN BURY THIS ISSUE AND RETURN TO WHAT WE CAME HERE FOR--TO PLAY.
<p>
If anything, ANYTHING is unclear, please e-mail me at qan@home.com or skito at churritz@cts.com before casting your vote. Thank you for your patience. Below there is a list explaining the terms used in this posting.
<p>
Notes:
<p>
If there are scores, it indicates that there is currently a massive tie for the game.
<p>
The parentheses indicate the problem with the game, so you can decide to vote to keep or ban it temporarily, or ban it permanently.
<p>
'BROKEN' means that the game is broken to the point of being unplayable. Such criteria would be an invisible character, no collision detection, random scoring problems, no/severely warped player control, etc.
<p>
Games listed as 'TOO EASY' are games which are too easy to reach a maximum score at on a single credit, or which repeat themselves to the point where it is overly easy to get a maximum score (no, we're not talking about Pac-Man here)
<p>
Games listed as 'DOES NOT PLAYBACK' means that this game does NOT play back in ANY version of MAME. Your voting will determine whether this game will be permissible with a SCREENSHOT or whether it shall be BANNED until it is poossible to play it back.
<p>
'IMPROPER CONTROL ADVANTAGE' refers to a massive advantage gained in a game by playing it with something like a keyboard instead of an actual trackball--to the point where you can attain a perfect/close to perfect score. From Stig's comments, admittedly the average MARP player might be able to do better with alternate controls on Marble Madness or Crystal Castles, but I'm betting the pros wouldn't. An ICA means that the spirit of the game is undeniably altered/destroyed by using a different controller. Conversely, if you can't accept this, accept the fact that there are between 10-20 way ties for most of the games under this heading--and not for Discs of Tron or Robotron.
<p>
Finally, I have listed Fax as a single entry--it is really 4 entries that will be voted on at once(the four categories)
<p>
alexkidd -- (broken)
<p>
battlan2 10 (broken)
<p>
battlan3 10 (broken)
<p>
battlane 10 (broken)
<p>
cabal 550 (broken)
<p>
cabal2 550 (broken)
<p>
darkplnt 5000 (broken)
<p>
fitter -- (broken)
<p>
bowler-fl 8410 (improper control advantage)
<p>
bowler-rg 300 (improper control advantage)
<p>
bowlrama-bj 420 (improper control advantage)
<p>
bowlrama-br 300 (improper control advantage)
<p>
bowlrama-fm 9600 (improper control advantage)
<p>
capbowl 300 (improper control advantage)
<p>
capbowl2 300 (improper control advantage)
<p>
clbowl 300 (improper control advantage)
<p>
medlanes 300 (improper control advantage)
<p>
robotbwl 300 (improper control advantage)
<p>
shuuz 36 (improper control advantage)
<p>
shuuz2 36 (improper control advantage)
<p>
breakers -- (does not playback)
<p>
breakrev -- (does not playback)
<p>
carnvckt -- (does not playback)
<p>
flipshot -- (does not playback)
<p>
headon2 -- (does not playback)
<p>
lastbld2 -- (does not playback)
<p>
blockade 6 (too easy)
<p>
checkmat 6 (too easy)
<p>
dominos 4 (too easy)
<p>
fax 85300 (too easy)
<p>
lazercmd 15 (too easy)
<p>
lottofun 5000 (too easy)
<p>
sucasino 200 (too easy)
<p>
comotion 4 (two player game)
<p>
gunfight -- (two player game)
<p>
warrior -- (two player game)
<p>
THANK YOU FOR YOUR EFFORTS. THE VOTING WILL CLOSE IN 10 DAYS FROM NOW. AT THAT POINT, THE RESULTS WILL BE EXAMINED AS A GROUP AT MARP, AND WE WILL DECIDE HOW TO PROCEED BASED ON THOSE RESULTS.
<p>
Sincerely,
Q.T.Quazar
--
qan@home.com
PLEASE TAKE THE TIME TO PLACE A SIMPLE YES OR NO VOTE ON EACH OF THESE GAMES. THEY HAVE BEEN ORDERED BY PROBLEM FOR YOUR CONVENIENCE. IF THIS VOTE DOES NOT REACH A SUITABLE CONCLUSION, BE IT PASS OR FAIL, THEN WE WILL BE BACK WHERE WE STARTED TWO MONTHS AGO, AND NOTHING WILL BE RESOLVED. THERE HAS BEEN A LOT OF FLAMING AND GENERAL BAD FEELING AT MARP OVER THIS TOPIC. FOR THE SAKE OF A FRIENDLIER, MORE UNITED MARP, AND AN EASIER JOB FOR ZWAXY, PLEASE CAST YOUR VOTE SO THAT WE CAN BURY THIS ISSUE AND RETURN TO WHAT WE CAME HERE FOR--TO PLAY.
<p>
If anything, ANYTHING is unclear, please e-mail me at qan@home.com or skito at churritz@cts.com before casting your vote. Thank you for your patience. Below there is a list explaining the terms used in this posting.
<p>
Notes:
<p>
If there are scores, it indicates that there is currently a massive tie for the game.
<p>
The parentheses indicate the problem with the game, so you can decide to vote to keep or ban it temporarily, or ban it permanently.
<p>
'BROKEN' means that the game is broken to the point of being unplayable. Such criteria would be an invisible character, no collision detection, random scoring problems, no/severely warped player control, etc.
<p>
Games listed as 'TOO EASY' are games which are too easy to reach a maximum score at on a single credit, or which repeat themselves to the point where it is overly easy to get a maximum score (no, we're not talking about Pac-Man here)
<p>
Games listed as 'DOES NOT PLAYBACK' means that this game does NOT play back in ANY version of MAME. Your voting will determine whether this game will be permissible with a SCREENSHOT or whether it shall be BANNED until it is poossible to play it back.
<p>
'IMPROPER CONTROL ADVANTAGE' refers to a massive advantage gained in a game by playing it with something like a keyboard instead of an actual trackball--to the point where you can attain a perfect/close to perfect score. From Stig's comments, admittedly the average MARP player might be able to do better with alternate controls on Marble Madness or Crystal Castles, but I'm betting the pros wouldn't. An ICA means that the spirit of the game is undeniably altered/destroyed by using a different controller. Conversely, if you can't accept this, accept the fact that there are between 10-20 way ties for most of the games under this heading--and not for Discs of Tron or Robotron.
<p>
Finally, I have listed Fax as a single entry--it is really 4 entries that will be voted on at once(the four categories)
<p>
alexkidd -- (broken)
<p>
battlan2 10 (broken)
<p>
battlan3 10 (broken)
<p>
battlane 10 (broken)
<p>
cabal 550 (broken)
<p>
cabal2 550 (broken)
<p>
darkplnt 5000 (broken)
<p>
fitter -- (broken)
<p>
bowler-fl 8410 (improper control advantage)
<p>
bowler-rg 300 (improper control advantage)
<p>
bowlrama-bj 420 (improper control advantage)
<p>
bowlrama-br 300 (improper control advantage)
<p>
bowlrama-fm 9600 (improper control advantage)
<p>
capbowl 300 (improper control advantage)
<p>
capbowl2 300 (improper control advantage)
<p>
clbowl 300 (improper control advantage)
<p>
medlanes 300 (improper control advantage)
<p>
robotbwl 300 (improper control advantage)
<p>
shuuz 36 (improper control advantage)
<p>
shuuz2 36 (improper control advantage)
<p>
breakers -- (does not playback)
<p>
breakrev -- (does not playback)
<p>
carnvckt -- (does not playback)
<p>
flipshot -- (does not playback)
<p>
headon2 -- (does not playback)
<p>
lastbld2 -- (does not playback)
<p>
blockade 6 (too easy)
<p>
checkmat 6 (too easy)
<p>
dominos 4 (too easy)
<p>
fax 85300 (too easy)
<p>
lazercmd 15 (too easy)
<p>
lottofun 5000 (too easy)
<p>
sucasino 200 (too easy)
<p>
comotion 4 (two player game)
<p>
gunfight -- (two player game)
<p>
warrior -- (two player game)
<p>
THANK YOU FOR YOUR EFFORTS. THE VOTING WILL CLOSE IN 10 DAYS FROM NOW. AT THAT POINT, THE RESULTS WILL BE EXAMINED AS A GROUP AT MARP, AND WE WILL DECIDE HOW TO PROCEED BASED ON THOSE RESULTS.
<p>
Sincerely,
Q.T.Quazar
--
qan@home.com