Accuracy of INPs
Posted: Mon Sep 06, 1999 12:30 pm
I've finally started the long (and boring) job of analyzing the
inps which say "TG" beside them.
<p>
I started with Zaxxon. Unfortunately either Dave or John (the
guy who posted the 311,050 score) used TG settings. Both used
the correct number of men (3), but both used the EASY as opposed
to the MEDIUM difficulty setting. Since I don't know for certain
that the emulator is actually using these dip switches, I'm not
going to toss the scores. Obviously the emulator is using the dip
switches in most cases, although NEO GEO games appear to be an
exception.
<p>
What I am doing to do is colour code the
games which did use the correct settings, and use a different colour
to note that unofficial (e.g. easier) settings were used.
<p>
The new TG policy will be to check the accuracy of the INP files by
doing a hexadecimal dump of the INP to make sure the settings were
correct. In a few cases this will probably not matter. To be as fair
to the players as possible, all the existing scores in the INP
Gallery will be retained, until beaten by a superior score. No
INP file will be accepted without passing this stricter test.
<p>
I'll use 3 different colours to note:
<p>
1) INP replayed correctly, score verified, but settings not checked
2) checked but easier settings were used (harder settings accepted)
3) fully TG compliant
<p>
Even the scores which were "not checked" passed several of the
early TG tests including:
<p>
Emulation for this game was accurate (no missing sprites etc)
INP replayed correctly
reported score achieved
Correct number of men used
<p>
It's a lot of work, so the process will take a while. Additionally
I'll be posting fully TG compliant .cfg files for downloading to
make it all easier.
--
cubeman@iname.com
inps which say "TG" beside them.
<p>
I started with Zaxxon. Unfortunately either Dave or John (the
guy who posted the 311,050 score) used TG settings. Both used
the correct number of men (3), but both used the EASY as opposed
to the MEDIUM difficulty setting. Since I don't know for certain
that the emulator is actually using these dip switches, I'm not
going to toss the scores. Obviously the emulator is using the dip
switches in most cases, although NEO GEO games appear to be an
exception.
<p>
What I am doing to do is colour code the
games which did use the correct settings, and use a different colour
to note that unofficial (e.g. easier) settings were used.
<p>
The new TG policy will be to check the accuracy of the INP files by
doing a hexadecimal dump of the INP to make sure the settings were
correct. In a few cases this will probably not matter. To be as fair
to the players as possible, all the existing scores in the INP
Gallery will be retained, until beaten by a superior score. No
INP file will be accepted without passing this stricter test.
<p>
I'll use 3 different colours to note:
<p>
1) INP replayed correctly, score verified, but settings not checked
2) checked but easier settings were used (harder settings accepted)
3) fully TG compliant
<p>
Even the scores which were "not checked" passed several of the
early TG tests including:
<p>
Emulation for this game was accurate (no missing sprites etc)
INP replayed correctly
reported score achieved
Correct number of men used
<p>
It's a lot of work, so the process will take a while. Additionally
I'll be posting fully TG compliant .cfg files for downloading to
make it all easier.
--
cubeman@iname.com