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Are scores for "fitter" acceptable?

Posted: Sat Sep 04, 1999 12:30 pm
by Crash
Fitter seems to have no collision detection with enemies? I've just played a game and scored in excess of 100k, on Mame32 v35final.
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I'm not going to submit it, but I think this game should not have scores count for points. Any thoughts, or is there away to switch collision detection on?

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Crash.

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oops - mistyped my own email address - doh!

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crash@tcp.co.uk

Posted: Mon Sep 06, 1999 12:30 pm
by Dave Kaupp
I submitted a score and also asked that question in my submission
text. I had stopped after awhile, not knowing the game and getting 1st
place score and of course not dying. I thought it kinda odd.

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I still don't know how to play that game, did the other players get
top score then wonder why they are not dying also? Did they read my
score text? Is the collision detection broken or is it just a really
easy game?

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info@kaupp.cx

Posted: Mon Sep 06, 1999 12:30 pm
by Crash
It's definately broken... checking it's parent game 'Round Up' shows
that the collision detection is not working between your player and
enemies in 'Fitter'. This therefore means you can play for ever.
That's certainly not the case for Round-up.

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btw... the object of the game is to turn the blocks in the centre
red - it's something like one of those sliding block puzzles (similar
to 'Locomotion' in a way), but you can only change the blocks when
you are red. Hope that helps :)

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Crash.

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crash@tcp.co.uk