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bullet

Posted: Mon May 13, 2013 2:53 pm
by tar
http://replay.marpirc.net/inp/9/9/8/bbh ... olf141.zip
this score is alredy confirmed
i am unable to replay past the first stage
desyncs on second at 14,600
two comments from sways , notman
state the game hangs-up
i had this happen to me twice
wondered how bbh got thru?
tried his recording on wolf148 ,143,141 -same result (desyns in second area)
the game creates a nvram that does not matter
sound on , -nosound
someone give me some replay tips?

Re: bullet

Posted: Tue May 14, 2013 4:06 am
by Phil Lamat
Playbacks perfectly for me.
Game is fixed since 0.141 :
0.140u3: Aaron Giles, Charles MacDonald and Chris Hardy fixed protection in Bullet

Re: bullet

Posted: Tue May 14, 2013 8:18 pm
by BBH
I don't know what to say, it still plays back fine for me, and don't know what else could be causing a desync.

Re: bullet

Posted: Tue May 14, 2013 8:47 pm
by Phil Lamat
Your 42200 doesn't playback for me (desyncs around 20k)
tar wrote: the game creates a nvram that does not matter
It matters ; to playback BBH's input you must erase the nvram directory