[K10] Round 2 - Hang-On [hangon]
Moderator: Knockout Coordinators
[K10] Round 2 - Hang-On [hangon]
K10 Round 2 (Qualifying Round 2)
Hang-On (Rev A) [hangon]
Year - 1985
Manufacturer - Sega
Genre - Racing
Settings: Default settings (Difficulty Medium/Normal, Time Adjustment Normal)
Versions of MAME allowed: WolfMAME 0.106 or WolfMAME 0.148
Button Configuration:
Paddle - Handlebars (steering)
Pedal 1 - Accelerator
Pedal 2 - Brake
Round Duration: Saturday March 23rd, 00:00 GMT - Friday March 29th, 23:59 GMT
TIME REMAINING
World Record - 53,528,560 by Fukutake Yukio
MARP Record - 34,913,750 by RAX@AIVA
HISTORY
Created by legendary Sega game designer Yu Suzuki in 1985, Hang-On was a revolutionary game for its time - the quick sprite scaling arguably gave a greater sense of actually "being there" compared to driving games that had been released in arcades prior. Furthermore, the game got released to arcades in three different cabinet types - a standup version, a "seated" version, and a deluxe version that simulated riding a motorcycle. The deluxe version was obviously the biggest draw to arcadegoers, but it still enjoyed a good amount of success when it was ported to the Sega Master System, and was famously included as a full playable game in the in-game "arcade" in the Dreamcast game Shenmue (also designed by Yu Suzuki).
I'll be frank though - playing this game in MAME is not quite the same experience as riding that motorcycle. It's still completely and totally playable on a digital (non-analog) control scheme, but you may not have the same precise controls as the arcade handlebars. One can still do very well on this game using a keyboard, pad, or joystick... but you may have to play around a little with the analog settings.
(In testing this game, I found that I initially had issues with 0.106 in that the control would sometimes get "stuck" when going to the left, or not respond immediately when pushing to the left. Going into the analog settings and raising the Paddle Autocenter Speed to the maximum of 255 seemed to fix this, I think. Still, I found that the control worked better for me in 0.148, but your mileage may vary (it's an automobile joke! Get it?!...). And yes, I played back quite a few personal attempts at this with 0.148 and encountered no desyncs, so here's hoping what happened with Cosmo Gang was an isolated incident that only happened with that driver. Anyway, if you have any issues with the controls, post and we'll try to help you out)
SAMPLE PLAY
http://bbh.marpirc.net/k10/bbh_hangon_2 ... olf148.zip
This is the second of the three qualifying rounds. If you don't like this game, or racing games in general, you still have one more chance next week to gain points to make the top 32. Good luck to everyone!
Hang-On (Rev A) [hangon]
Year - 1985
Manufacturer - Sega
Genre - Racing
Settings: Default settings (Difficulty Medium/Normal, Time Adjustment Normal)
Versions of MAME allowed: WolfMAME 0.106 or WolfMAME 0.148
Button Configuration:
Paddle - Handlebars (steering)
Pedal 1 - Accelerator
Pedal 2 - Brake
Round Duration: Saturday March 23rd, 00:00 GMT - Friday March 29th, 23:59 GMT
TIME REMAINING
World Record - 53,528,560 by Fukutake Yukio
MARP Record - 34,913,750 by RAX@AIVA
HISTORY
Created by legendary Sega game designer Yu Suzuki in 1985, Hang-On was a revolutionary game for its time - the quick sprite scaling arguably gave a greater sense of actually "being there" compared to driving games that had been released in arcades prior. Furthermore, the game got released to arcades in three different cabinet types - a standup version, a "seated" version, and a deluxe version that simulated riding a motorcycle. The deluxe version was obviously the biggest draw to arcadegoers, but it still enjoyed a good amount of success when it was ported to the Sega Master System, and was famously included as a full playable game in the in-game "arcade" in the Dreamcast game Shenmue (also designed by Yu Suzuki).
I'll be frank though - playing this game in MAME is not quite the same experience as riding that motorcycle. It's still completely and totally playable on a digital (non-analog) control scheme, but you may not have the same precise controls as the arcade handlebars. One can still do very well on this game using a keyboard, pad, or joystick... but you may have to play around a little with the analog settings.
(In testing this game, I found that I initially had issues with 0.106 in that the control would sometimes get "stuck" when going to the left, or not respond immediately when pushing to the left. Going into the analog settings and raising the Paddle Autocenter Speed to the maximum of 255 seemed to fix this, I think. Still, I found that the control worked better for me in 0.148, but your mileage may vary (it's an automobile joke! Get it?!...). And yes, I played back quite a few personal attempts at this with 0.148 and encountered no desyncs, so here's hoping what happened with Cosmo Gang was an isolated incident that only happened with that driver. Anyway, if you have any issues with the controls, post and we'll try to help you out)
SAMPLE PLAY
http://bbh.marpirc.net/k10/bbh_hangon_2 ... olf148.zip
This is the second of the three qualifying rounds. If you don't like this game, or racing games in general, you still have one more chance next week to gain points to make the top 32. Good luck to everyone!
Re: [K10] Round 2 - Hang-On [hangon]
Live Scoreboard
(please remember to include "K10" in your upload description or it will not show up here!)
Confirmed Scoreboard for Round 2
(please remember to include "K10" in your upload description or it will not show up here!)
Confirmed Scoreboard for Round 2
Code: Select all
01. RedStar 43,025,950 100 pts
02. RAX@AIVA 40,046,580 90 pts
03. colman paolo 38,238,950 80 pts
04. *Goldtimes* 37,851,480 75 pts
05. AGODZILLA@AIVA 35,967,450 70 pts
06. oldtimes 35,586,900 65 pts
07. Sawys 35,010,810 62 pts
08. Kale 32,827,420 60 pts
09. nii-san 32,435,360 58 pts
10. Barra 30,513,550 56 pts
11. Pengafin! 30,323,620 54 pts
12. Dax 29,969,000 52 pts
13. el fumador 26,693,100 50 pts
14. MarcoMarocco@AIVA 21,397,110 48 pts
15. Hunter Killer 19,179,700 46 pts
16. RdP 17,270,680 44 pts
17. essekappa 16,852,010 42 pts
18. wolfman24 15,910,490 40 pts
19. Tekkaman@AIVA 15,829,850 38 pts
20. RJM 13,977,500 36 pts
21. sikraiken 13,685,290 34 pts
22. DeSangre 13,526,700 32 pts
23. INNUENDO 13,403,490 30 pts
24. Phil Lamat 13,229,920 29 pts
25. Potante 13,197,860 28 pts
26. nibbler 69@AIVA 13,186,060 27 pts
27. chrisbo 10,434,770 26 pts
28. Fordy 10,416,050 25 pts
29. BDFil 10,277,270 24 pts
30. saulonpb 10,219,590 23 pts
31. DaLar 10,168,770 22 pts
32. kernzy 9,832,640 21 pts
33. Metrackle 9,093,670 20 pts
34. Chrono256 7,734,960 19 pts
35. giro-X 7,482,690 18 pts
36. Gerhard Schindler 7,217,380 17 pts
37. Paulo Valmir 7,131,730 16 pts
38. simpsons99 7,086,920 15 pts
39. MassimoGaspari@AIVA 6,845,550 14 pts
40. Yar 6,824,180 13 pts
41. RichyS 6,611,410 12 pts
42. CrazyKongFan 6,455,360 11 pts
Re: [K10] Round 2 - Hang-On [hangon]
lol, i see BBH LOADED A SCORE BEFORE MIDNIGHT... ha!!
thank god that game is over. the ingame smarmy cheesy 70's style keyboard music made me feel ill....
thank god that game is over. the ingame smarmy cheesy 70's style keyboard music made me feel ill....
BOMB JACK NUGGETS http://www.youtube.com/playlist?list=PL ... HCmAEeFIAC
- ballas
- MARP Knight
- Posts: 203
- Joined: Fri Sep 05, 2008 11:24 am
- Location: Johannesburg, South africa.
Re: [K10] Round 2 - Hang-On [hangon]
The game Shenmue that BBH was refering to above is also a great game. Used to test this game for Sega about 12 yrs ago.
KVD
Koos van Dyk
Johannesburg
SOUTH AFRICA
Koos van Dyk
Johannesburg
SOUTH AFRICA
Re: [K10] Round 2 - Hang-On [hangon]
hang on does not appear in my wolf106. other clones do, though....
BOMB JACK NUGGETS http://www.youtube.com/playlist?list=PL ... HCmAEeFIAC
Re: [K10] Round 2 - Hang-On [hangon]
does not work in 148 either.
that's me out then.
that's me out then.
BOMB JACK NUGGETS http://www.youtube.com/playlist?list=PL ... HCmAEeFIAC
Re: [K10] Round 2 - Hang-On [hangon]
Yeah, I had some probs too initially.
Wolf106 didn't like the 1st romset I downloaded (containing 28 files like epr-6819.ic27, etc) but Wolf148 was fine.
I then found another romset (containing 32 files like 6819.ROM, etc) and it plays fine on Wolf106 but not in Wolf148.
Perhaps someone more knowledgeable than me can explain the differences? Will it matter which romset version I use to record the INP's?
Wolf106 didn't like the 1st romset I downloaded (containing 28 files like epr-6819.ic27, etc) but Wolf148 was fine.
I then found another romset (containing 32 files like 6819.ROM, etc) and it plays fine on Wolf106 but not in Wolf148.
Perhaps someone more knowledgeable than me can explain the differences? Will it matter which romset version I use to record the INP's?
Re: [K10] Round 2 - Hang-On [hangon]
I don't think the roms themselves have changed, they just changed the filenames for the required roms inside the zip file at some point. If all the CRC's match despite the different filenames then MAME *SHOULD* run it whether it's 0.106 or 0.148. Or at least, I'm not having any issues with it.
Re: [K10] Round 2 - Hang-On [hangon]
fwiw it's recommended to use 0.148 because engine sound is emulated much better (and doesn't have that annoying whistle at start-up)
Re: [K10] Round 2 - Hang-On [hangon]
I've just submitted an INP (made by Wolf106 with the "older" romset) so it can be confirmed by the judges whether its working okay. Don't want to spend hours playing if it ain't recording properly.BBH wrote:I don't think the roms themselves have changed, they just changed the filenames for the required roms inside the zip file at some point. If all the CRC's match despite the different filenames then MAME *SHOULD* run it whether it's 0.106 or 0.148. Or at least, I'm not having any issues with it.
Re: [K10] Round 2 - Hang-On [hangon]
I post my score here.
14.728.510 - Stage 5
14.728.510 - Stage 5
- Attachments
-
- hangon-stage 5-14728510-w148-6m.zip
- (199.86 KiB) Downloaded 980 times
-
- hangon.png (3.99 KiB) Viewed 28734 times
Sawys is Sébastien GIRAUD, admin of MAMESCORE, member of MARP, TWIN GALAXIES, RETRO UPRISING and ex-member of JVRM
Re: [K10] Round 2 - Hang-On [hangon]
It will be enough for today :
Finished - 22.674.380
Finished - 22.674.380
- Attachments
-
- hangon-fin-22674380-w148-6m.zip
- (197.83 KiB) Downloaded 963 times
-
- hangon.png (4.96 KiB) Viewed 28711 times
Sawys is Sébastien GIRAUD, admin of MAMESCORE, member of MARP, TWIN GALAXIES, RETRO UPRISING and ex-member of JVRM
Re: [K10] Round 2 - Hang-On [hangon]
If anyone cares, you can crash into the "G" in Hang-On on stage 4 to get +20sec.
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- Button Slapper
- Posts: 13
- Joined: Sat Nov 19, 2011 10:51 am
Re: [K10] Round 2 - Hang-On [hangon]
Will this be valid for this game in this run?sikraiken wrote:If anyone cares, you can crash into the "G" in Hang-On on stage 4 to get +20sec.
Re: [K10] Round 2 - Hang-On [hangon]
Hi all, I'm tryiong to use my X360 pad but the sensitivity for steering seems to be always too high no matter what I do. Any hints?
Thansk!
Thansk!