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ddp2 : playback test

Posted: Sat Sep 08, 2012 1:23 pm
by Phil Lamat
See attached
Score is 46,310,900 (missed bonus on stage 3 boss), this time recorded with -noafs -nosound (and still wolf 146)

Let me know if this playbacks

Re: ddp2 : playback test

Posted: Sat Sep 08, 2012 10:33 pm
by mahlemiut
I get 46,480,900... :?

Edit: Tried with the win32 version, with sound enabled even, and still get 46,480,900...

Re: ddp2 : playback test

Posted: Sun Sep 09, 2012 4:59 am
by Phil Lamat
New test, still -noafs -nosound, and this time I erased my hiscore.dat and history.dat
Score is 60,218,870

Re: ddp2 : playback test

Posted: Sun Sep 09, 2012 6:15 am
by mahlemiut
Image

:?

Re: ddp2 : playback test

Posted: Mon Sep 10, 2012 1:06 am
by Chad
arg, 23m. if someone knows an option to keep the rotation normal, i'd like to know.

Re: ddp2 : playback test

Posted: Mon Sep 10, 2012 3:18 am
by Phil Lamat
Chad wrote:arg, 23m. if someone knows an option to keep the rotation normal, i'd like to know.
-flipx -flipy ?

Re: ddp2 : playback test

Posted: Mon Sep 10, 2012 3:03 pm
by Chad
-flipx and -flipy will do it from the state it's in now (but only to fix the screenshot, it will invert the game play upside down), but then it's not a standard option that makes sure it's always right side up. I tried -autoror which seems to work for game play (not for screenshots) but why does ddp2 (and many other veritcal scrollers in newer mames) rotates the game 90 degrees to start with?

In ddp, the starting text "PGM" is rotated aligned correctly but the game play is 90 degrees off and the Tab menu is 90 degrees off. Even with autoror the game play is right side up , but the Tab menu is upside down.

Re: ddp2 : playback test

Posted: Mon Sep 10, 2012 7:19 pm
by mahlemiut
Chad wrote:-flipx and -flipy will do it from the state it's in now (but only to fix the screenshot, it will invert the game play upside down), but then it's not a standard option that makes sure it's always right side up. I tried -autoror which seems to work for game play (not for screenshots) but why does ddp2 (and many other veritcal scrollers in newer mames) rotates the game 90 degrees to start with?
...because the monitor itself is rotated 90 degrees?

Re: ddp2 : playback test

Posted: Mon Sep 10, 2012 11:24 pm
by Chad
nooo, why would i do that and NOT know it? I think it's trying to maximize the monitor usage, like auto rotating it to make vertical scrollers use MORE of the screen, but it's never done this before. I thought it might have something to do with -max or -ka but i've nuked those and it still makes a small rotated 90 window.

Re: ddp2 : playback test

Posted: Tue Sep 11, 2012 4:12 am
by mahlemiut
-keepaspect is enabled by default, so you'd have to specifically use -noka to disable it. Not to mention that it makes vertically oriented games rather ugly. That being said, it has nothing to do with rotation. With default settings, there should be no changing rotation from the driver default (which is 90 degrees).

Re: ddp2 : playback test

Posted: Sun Sep 16, 2012 5:25 am
by Chad
adding -norotate seems to have worked, keeps orientation as it should be, however with out this i still get rotation on vertical shooters with mame's >145, still don't know why.