Want to go back to the Galaga death screen discussion...
Posted: Wed Jul 21, 1999 12:30 pm
I've been thinking of what Chris Parsley was saying as to when the death screen was... he said 16 * 16 * 16, or 4,095(really 4,096... but...) screens, before the game goes into death.
<p>
I have to disagree with this, and I'll tell you why.
<p>
Games are programmed in bytes. Each byte has 8 bits. Each bit has a 0 or a 1. If you use 1 bit, you have 2 possibilities, 2 bits, 4 possibilities, 3 bits, 8, and so forth.
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With this reasoning in mind, you would have 256 possiblities in each byte, because there are 8 bits in a byte(2^8)
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I believe galaga used two BYTES, which means that the hardest difficulty(which is the difficulty that's supposed to be used in the tournament btw) has 256 * 256, or 65,535 stages(really 65,536... but...), not 4,095.
<p>
That's what I think is the reality of Galaga...
--
goldengameboy@yahoo.com
<p>
I have to disagree with this, and I'll tell you why.
<p>
Games are programmed in bytes. Each byte has 8 bits. Each bit has a 0 or a 1. If you use 1 bit, you have 2 possibilities, 2 bits, 4 possibilities, 3 bits, 8, and so forth.
<p>
With this reasoning in mind, you would have 256 possiblities in each byte, because there are 8 bits in a byte(2^8)
<p>
I believe galaga used two BYTES, which means that the hardest difficulty(which is the difficulty that's supposed to be used in the tournament btw) has 256 * 256, or 65,535 stages(really 65,536... but...), not 4,095.
<p>
That's what I think is the reality of Galaga...
--
goldengameboy@yahoo.com