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Re: Games of T11
Posted: Thu Mar 10, 2011 10:46 am
by Kale
Ask privately to an editor like Gameboy9 or Skito about it.
Re: Games of T11
Posted: Thu Mar 10, 2011 3:41 pm
by gameboy9
Kale wrote:Ask privately to an editor like Gameboy9 or Skito about it.
I used to be an editor here... but I retired from that position many years ago.
But... if you want confirmation rights on HARP... I'm your man!
![Smile :)](./images/smilies/icon_smile.gif)
Re: Games of T11
Posted: Fri Mar 11, 2011 1:30 pm
by gameboy9
Peeking at the spanish forum's T11 topic, I think it was el_fumador who had a point. (now I did use Google translator, so if I misunderstood the conversation... my bad) With each tournament in the past, each game had a judge assigned to that game so the tourney coordinator's job was made a little bit easier.
So, Potante, if you'd like to take that route, if Lode Runner, Vs. Pinball, or Outrun are selected, I'll volunteer to judge those games if you want one.
Additionally, if you don't mind an opinion about Lode Runner, if this gets selected, I wouldn't be surprised if there's a tie at 999,999 points during the tournament. If this happens, I suggest a tie-breaker of whoever gets 999,999 points first gets the higher position.
Just a couple of thoughts. Thanks!
Re: Games of T11
Posted: Fri Mar 11, 2011 5:13 pm
by Stig
I vote for Combat school and Amidar
Re: Games of T11
Posted: Sun Mar 13, 2011 11:38 am
by Chufoglu
I have thought that besides me any MARP confirmer could validate/judge the games and whatever marper could report his opinions too, instead of one judge for each game. Thus, there would be more potential judges and it would result easier.
I request an editor to be confirmer to validate games of the tournament.
gameboy9 wrote:
Additionally, if you don't mind an opinion about Lode Runner, if this gets selected, I wouldn't be surprised if there's a tie at 999,999 points during the tournament. If this happens, I suggest a tie-breaker of whoever gets 999,999 points first gets the higher position.
Agree.
Stig wrote:I vote for Combat school and Amidar
Sorry voting are finished, but Combat School is in the list.
Re: Games of T11
Posted: Sun Mar 13, 2011 1:24 pm
by Kale
gameboy9 wrote:Additionally, if you don't mind an opinion about Lode Runner, if this gets selected, I wouldn't be surprised if there's a tie at 999,999 points during the tournament. If this happens, I suggest a tie-breaker of whoever gets 999,999 points first gets the higher position.
... or maybe just score the game as most levels reached in less possible time, iirc you don't need to finish the game in order to counter stop the game, right?
Re: Games of T11
Posted: Thu Mar 17, 2011 6:20 am
by 1up
We just played Contra over at retroleague and found that theres a bug in Contra that makes the game freeze after boss #2.
can I get to change my submission?
Re: Games of T11
Posted: Thu Mar 17, 2011 6:37 pm
by Chufoglu
1up wrote:We just played Contra over at retroleague and found that theres a bug in Contra that makes the game freeze after boss #2.
can I get to change my submission?
Yes, game freeze for me also, some times
Re: Games of T11
Posted: Thu Mar 17, 2011 8:19 pm
by mahlemiut
Something like this? Seems to only occur when the difficulty is set to normal (default is easy)...
http://www.mametesters.org/view.php?id=3821
Re: Games of T11
Posted: Fri Mar 18, 2011 4:09 am
by 1up
Ive tested it on both Normal and Easy on contra.zip, contraj.zip and contra1.zip. All of them freeze if you beat the boss on your first man. Sometimes they dont for some reason? But I wouldn't recommend it for tournament play as it's frustrating not knowing if the game will freeze or not.
I will think about my new submission and post it later today
Re: Games of T11
Posted: Fri Mar 18, 2011 7:09 am
by gameboy9
I hate to go way back in the past... but... way back in the past... January 2004 to be precise, we played Contra as a test round in the first MARP time trials. Nobody complained about Contra crashing then. They used WolfMAME 78, which was the once accepted version to use... uh... way back in the past.
So maybe we can play, just using WolfMAME 78 as an allowable version.
Re: Games of T11
Posted: Fri Mar 18, 2011 7:32 am
by RJM
The problem with Contra from memory is that the score doesn't advance until you stop firing. You need to allow the score to "catch up" before you end a stage or it will more than likely freeze. Not sure about on default settings but it happens a lot on TG settings (medium). The game CAN be finished but it's a major pain in the arse. From what I've been told this doesn't happen on the arcade machine but I don't have access to one.
Rob
Re: Games of T11
Posted: Fri Mar 18, 2011 9:22 am
by DaLar
The only way I have found to *sometimes* move on to the Ice-stage, is by only shooting one shot onto the screen at a time, when the last head is close to dying (and even slower to assure that the points will be counted up!) and take caution to NOT fire again after the final shot to the last boss head..!
Have also destroyed both heads simul., granting me a pass!(?)
(All done on the first life with Normal and 50k Only, using wolf106 & 141)
1up wrote:Ive tested it on both Normal and Easy on contra.zip, contraj.zip and contra1.zip. All of them freeze if you beat the boss on your first man. Sometimes they dont for some reason?
Re: Games of T11
Posted: Fri Mar 18, 2011 8:16 pm
by 1up
instead of Contra I will go with Shock Troopers for the Neo Geo
Re: Games of T11
Posted: Sun Mar 20, 2011 7:22 am
by mahlemiut
Contra freezing bug has been fixed in MAME now - apparently it was running on a 6809 as the main CPU instead of a 6309...