I played alot of SMB on the NES many years ago (and a little Vs. SMB last year: http://replay.marpirc.net/r/suprmrio) and loved the steering/psychics (you can't stop a runnng, 200 lbs. plumber "on the spot"..! c",) )gameboy9 wrote:... Yeah, it definitely takes some practice to control the character. Reminds me of controlling Mario from SMB1 in the air... you really couldn't do it very well.
Another favourite on the NES was Balloon Fight.. Again, nice "psychics-engine". (If you don't know the game Vs. Balloon Fight http://replay.marpirc.net/r/balonfgt).
Discovered Joust last year, hoping it would be like Balloon Fight,, or the other way around, actually.
But Joust use the feature of "going out on one side of the screen and coming back in the opposite side".. A lot.. My simple mind couldn't multitask left/right incoming enemies with last minute angle changes!! In Balloon Fight it isn't as predominant a feature.
....So I dropped the game after less than 1 hour :
Now, thanks to this great Time Trial, I now am happily playing Joust..
Here's my view on The Belly Flop:
Not a desirable "bug" when it happens unintentionally. ----- http://en.wikipedia.org/wiki/Joust_(video_game)
Bad: when it squeezes you through the 2 adjescant platforms and into danger,
Worse: when you push the joystick back to decrease speed or stop, and the ostrich bumps on it's belly instead of deploying the landinggear(!)
Worst: when bumping along a platform, your takeoff gets impaired - i.e: 2 flaps will not give you the same height as "legs-out" does..
The belly of your ostrich can potentially be used for some good,, for example if you'r on an upper platform
and 2finger/double-flap like crazy, it will rocket you up and hit the top of the screen. Going down fast,
don't flap until right after you hit the platform with the belly.. If successfull, you will go all the way to
the top of the screen again with 1 or 2 flaps, in a brief state of zero gravity (I have an .inp ?)
Also known as the "B.0.G." stunt/maneuver (Just made that up - get it? )
Haven't quite figured out the best (consistent) way to kill 'em.. Terror-dactyl!
PS: Funny coincidence,, one of the participants signed on for this Time Trial, Redelf, has a 4(+?) hours recording of Joust for MAME, and 55(+?) hours on the real deal..
Too bad (good for us!) he didn't have time to play in TT2..