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Funky Fighter

Posted: Sat Mar 22, 2008 3:37 pm
by Chad

Re: Funky Fighter

Posted: Sat Mar 22, 2008 5:33 pm
by Alessandro.S
Plays back fine for me - 11080 first stage, 2070 second stage => total 13150.
Even with sound on, and responds correctly to F10.

SDLmame 0.123 + wolfmame patches under Fedora 8.

Re: Funky Fighter

Posted: Sat Mar 22, 2008 8:29 pm
by Chad
using wolfsdlmame in fc7 (and also another laptop with an intel chip) i get the same 600 point score, i did notice this:

7406.10b ROM NEEDS REDUMP
7407.11b ROM NEEDS REDUMP

my crcs are
524288 Defl:X 388816 26% 12-24-96 23:32 04a214b1 7406.10b
524288 Defl:X 377193 28% 12-24-96 23:32 635d4052 7407.11b

Re: Funky Fighter

Posted: Sat Mar 22, 2008 10:25 pm
by Alessandro.S
I also get the redump warnings, but game replays fine:

INPVIEW: using layout type 'standard'
Extended INP file info:
Version string: 0.123 (Feb 6 2008)
Start time: Sat Mar 22 17:37:49 2008

Playing back previously recorded game funkyfig
7406.10b ROM NEEDS REDUMP
7407.11b ROM NEEDS REDUMP
WARNING: the game might not run correctly.
End of playback - 13159 frames - Average speed 99.996530%
Average speed: 99.93% (222 seconds)


This SDLmame is compiled for 32bit Pentium-M (Centrino 1.8Ghz).

Re: Funky Fighter

Posted: Sun Mar 23, 2008 12:11 am
by Chad
the warning we expect, but what are the crcs of those two in the funkyfght.zip rom?

Re: Funky Fighter

Posted: Sun Mar 23, 2008 1:58 pm
by Alessandro.S
Chad wrote:using wolfsdlmame in fc7 (and also another laptop with an intel chip) i get the same 600 point score, i did notice this:

7406.10b ROM NEEDS REDUMP
7407.11b ROM NEEDS REDUMP

my crcs are
524288 Defl:X 388816 26% 12-24-96 23:32 04a214b1 7406.10b
524288 Defl:X 377193 28% 12-24-96 23:32 635d4052 7407.11b
OK, finally figured out which switches for unzip to get the crc...

Code: Select all

Archive:  funkyfig.zip
TORRENTZIPPED-AAAB2F94
 Length   Method    Size  Ratio   Date   Time   CRC-32    Name
--------  ------  ------- -----   ----   ----   ------    ----
  131072  Defl:X    21615  84%  12-24-96 23:32  0f47d785  7401.1h
  262144  Defl:X   236092  10%  12-24-96 23:32  5038cc34  7402.1e
  524288  Defl:X   207732  60%  12-24-96 23:32  ad0f5e14  7403.3c
  524288  Defl:X   405448  23%  12-24-96 23:32  aa4ddf32  7404.8b
  524288  Defl:X   361196  31%  12-24-96 23:32  fc125bd8  7405.9b
  524288  Defl:X   396787  24%  12-24-96 23:32  04a214b1  7406.10b
  524288  Defl:X   386881  26%  12-24-96 23:32  635d4052  7407.11b
 1048576  Defl:X   762750  27%  12-24-96 23:32  9efe4c60  7408.13b
 1048576  Defl:X   765663  27%  12-24-96 23:32  064082c3  7409.4b
 1048576  Defl:X   747995  29%  12-24-96 23:32  0ba67874  7410.3b
 1048576  Defl:X   679205  35%  12-24-96 23:32  1e9c73dc  7411.2b
--------          -------  ---                            -------
 7208960          4971364  31%                            11 files
Lower compression, but the crcs look the same...

Re: Funky Fighter

Posted: Sun Mar 23, 2008 7:52 pm
by Chad
darn i was hoping it was an altered rom, oh well, anyone else have luck or lack of? I still can't get it to work.

Re: Funky Fighter

Posted: Mon Mar 24, 2008 1:09 am
by pat33999
Always plays back to 600 for me, regardless of throttling/frameskip.

Re: Funky Fighter

Posted: Mon Mar 24, 2008 4:51 am
by sawys
Strange ... It playbacks fine to me (note that as i try many new submitted games, during this period, i try to playback every inp).

Re: Funky Fighter

Posted: Fri Mar 28, 2008 10:56 am
by Alessandro.S
I can upload somewhere my SDLmame Linux binary, if anyone wants to try that one under another Fedora8.
It's a bit largish though... 31638104 bytes to be precise :) and depends on the following libs:

[root@sandman bin]# ldd /download/linux/mame/sdlmame/sdlmame0123-wolf-bin/mame
linux-gate.so.1 => (0xb7f71000)
libexpat.so.1 => /lib/libexpat.so.1 (0x07719000)
libz.so.1 => /lib/libz.so.1 (0x00d81000)
libm.so.6 => /lib/libm.so.6 (0x00d34000)
libSDL-1.2.so.0 => /usr/lib/libSDL-1.2.so.0 (0x46126000)
libX11.so.6 => /usr/lib/libX11.so.6 (0x4304b000)
libXinerama.so.1 => /usr/lib/libXinerama.so.1 (0x432b5000)
libc.so.6 => /lib/libc.so.6 (0x00bd9000)
libpthread.so.0 => /lib/libpthread.so.0 (0x00d66000)
/lib/ld-linux.so.2 (0x00bba000)
libdl.so.2 => /lib/libdl.so.2 (0x00d5f000)
libxcb-xlib.so.0 => /usr/lib/libxcb-xlib.so.0 (0x43149000)
libxcb.so.1 => /usr/lib/libxcb.so.1 (0x4302d000)
libXext.so.6 => /usr/lib/libXext.so.6 (0x4318f000)
libXau.so.6 => /usr/lib/libXau.so.6 (0x00dbf000)
libXdmcp.so.6 => /usr/lib/libXdmcp.so.6 (0x00dc4000)

Now going to see how well the wolf 0.123 patches apply to SDLmame 0.124 8)

Re: Funky Fighter

Posted: Fri Mar 28, 2008 7:21 pm
by Chad
if you do, you should bzip2 it. Somehow i don't think it's the executable, it may have something to do with system architecture and not the code, like our set A/B problem of mame63.

Re: Funky Fighter

Posted: Fri Mar 28, 2008 7:36 pm
by mahlemiut
Alessandro.S wrote:Now going to see how well the wolf 0.123 patches apply to SDLmame 0.124 8)
Do note that INP functionality is quite broken in 0.124, which is why there hasn't been any release as yet. I'd doubt that SDLMAME is any different in that regard.

Re: Funky Fighter

Posted: Fri Mar 28, 2008 8:11 pm
by Alessandro.S
mahlemiut wrote:
Alessandro.S wrote:Now going to see how well the wolf 0.123 patches apply to SDLmame 0.124 8)
Do note that INP functionality is quite broken in 0.124, which is why there hasn't been any release as yet. I'd doubt that SDLMAME is any different in that regard.
dipports113 needs a few changes, but it doesn't look hard. Of course I don't have a firm grasp of what it actually does, so perhaps I'm underestimating the effort...
inpview12-123 applies with fuzz except for the emu.mak, but that's trivial.

As per wolf123, it has five failed hunks - I may give it a shot Sunday, now it's bedtime as tomorrow I'll have a 3-hour drive to go to a friend's wedding.

@Chad - yes, I would of course have bz2'd it :D still, if you start from 30+megs... it gets to be slightly over 8MB. If you're interested I'll look into either uploading it somewhere or email it to you, perhaps in pieces.

Re: Funky Fighter

Posted: Fri Mar 28, 2008 8:38 pm
by Chad
Alessandro.S, no, i actually don't think it will work because i have the same patches applied to the same architecture here and it didn't work in 123. I didn't notice you were going to aplpy them to 124. barry is right, he already scolded me (like he seems to do pretty often) for thinking just changing the wolfpatches to match the 124 source doesn't fix the inherent problem with inps that are broken. I'm assuming that they tried to fix the timing issues for input lag but didn't realize that when you make an input it has to be recorded on the correct side of the frame you are recording to get played back right, just assuming though barry might be more enlightening if the problem is worse.

Re: Funky Fighter

Posted: Fri Mar 28, 2008 9:16 pm
by Alessandro.S
OK, got it - will wait for a fixed release then, in the meantime I'll keep playing 0.123. Thanks !