Page 1 of 1

Possible illegal recording in sfzch?

Posted: Mon Jul 12, 1999 12:30 pm
by Sports Dude
I noticed that WBML put up a decent recording in Street Fighter Zero. Not a bad score, but read the description, he said he used Akuma...he's a hidden character! Shouldn't that be illegal in MARP, the usage of hidden characters? (I've used cheats myself, but I only did it in Neo Cup '98 to activate a name cheat that doesn't alter gameplay) If it's not, then expect a couple Bison...er...Vega recordings in Street Fighter Zero soon.
I don't mean to get you in trouble, WBML, but I knew your recording was suspicious when you mentioned Akuma...he's not usually an available character, sure he might be available in the random character option, but he's not an active character usually.

--
shyboy820@aol.com

Posted: Mon Jul 12, 1999 12:30 pm
by Barry Rodewald
I have no problem with it. I mean, how many Bubble Bobble recording
don't use the power-up codes? Actually Vega (M.Bison) is the last
battle for some of the characters (eg: Chun-Li) Once I even fought
Vega in the first battle when he burst in unannounced (and unwanted)
and had Ryu and Ken vs. Vega with Ken CPU controlled! There may be
similar possibilities for the Dan and Gouki (Akuma). Like in Super
SF2 Turbo, where if you don't lose a round, you fight Akuma instead
of M.Bison.

<p>

Basically, you should be able to do anything you normally would on
the arcade. Yes, I know sfzch is not the arcade version, but it will
more than do until CPS2 emulation comes our way...

--
bsr@hn.pl.net

Posted: Mon Jul 12, 1999 12:30 pm
by BeeJay
Quote: "Basically, you should be able to do anything you normally
would on the arcade. "

<p>

Hmmmm, are deliberate "power-up" codes such as Bubble Bobble
significantly different to non-deliberate power-ups such as stopping
the bugs firing in Galaga? :-p

<p>

I suppose they are since they were deliberately programmed rather
than accidental features.

<p>

BeeJay.

--
bjohnstone@cardinal.co.nz

Posted: Tue Jul 13, 1999 12:30 pm
by Chad
Anything the normal arcade would do, huh? Then how about doing the
galaga no enemy shoot trick, or the gng shoot the zombies untill you
have millions of points; allowing hidden characters in fighting
games seems like a to be voted banned or not-banned technique...?

<p>

Hey Pat, can we do the galaga no enemy shoot trick for the tourney???
It doesn't involve a hard coded cheat, just a knowledge of which
things to hit and which to avoid in the first level :)

--
churritz@cts.com

Posted: Tue Jul 13, 1999 12:30 pm
by Aquatarkus
Since we seem intent on grouping recordings for different characters together, and disallowing extra codes, I don't think it's a legal recording under the current rules. The hidden characters usually aren't balanced and give a substantial advantage over the standard characters.
<p>

On the other hand, if we decide to change things so that characters are tracked seperately (ideal, but it'd play hell with the leaderboard) or an exception for games with multiple characters (to allow all characters, even if a code is needed) I'd go along.

<p>

Personally, I hate the idiot that put Akuma the fireballing demon in the damn game but what do you expect from a wrestling fan :)

<p>

Aqua

--
aquatarkus@digicron.com

Posted: Tue Jul 13, 1999 12:30 pm
by Chris Parsley
Everyone out of the corner now...
Personally, I never use bubble bobble or other cheats, due to the
reason that I do not know them... ;-)
Here would be my question, if Akuma is a decently better character
than the characters normally able to have, then it should be
disallowed. Like I don't think we will start allowing power up codes
on NBA Jam and the like...

--
cparsley1@hotmail.com