Golden Era Game of the Week 9/30/06: Tutankham
Moderators: Marco Marocco, Weehawk
Golden Era Game of the Week 9/30/06: Tutankham
Golden Era Game of the Week
See introduction here
The Game: Tutankham
romname: tutankhm
Screenshot:
(click to see current MARP scores)
Reward: $50 (usd)
Deadline for submission to MARP: October 6, 2006 2359 hours GMT
Further Bounty: $250 (usd) for exceeding 622,040 points by December 31, 2006.
Time for a real classic again. And one that I couldn't play to save my life.
The further bounty is for besting the arcade machine record held by Rob Barrett. Settings to be used this week and for the further bounty are: Lives =3, Bonus life= 30,000, Flash Bombs=1 per life, Difficulty ="Hardest".
I'm told marathon settings differ in that you can accumulate Flash bombs, carrying unused ones over to the next life. I can't see how to set that in MAME, but don't do it anyway.
A page on the game here:
http://tips.retrogames.com/gamepage/tutankham.html
Some posts regarding strategy on the TG forum:
http://www.twingalaxies.com/forums/viewtopic.php?p=947
http://www.twingalaxies.com/forums/viewtopic.php?t=593
And Robert Mruzcek's big write-up when Rob Barrett broke the arcade machine record:
http://www.twingalaxies.com/forums/viewtopic.php?t=1357
Rob has scores at MARP under the name "smile4rob".
Random prize: One player submitting in excess of the 35,840 default high score on the machine, selected randomly from those who do, will receive a "Twin Galaxies Staff" dog t-shirt:
(Click for details)
Use WolfMAME .106
On Deck game: Splat!
See introduction here
The Game: Tutankham
romname: tutankhm
Screenshot:
(click to see current MARP scores)
Reward: $50 (usd)
Deadline for submission to MARP: October 6, 2006 2359 hours GMT
Further Bounty: $250 (usd) for exceeding 622,040 points by December 31, 2006.
Time for a real classic again. And one that I couldn't play to save my life.
The further bounty is for besting the arcade machine record held by Rob Barrett. Settings to be used this week and for the further bounty are: Lives =3, Bonus life= 30,000, Flash Bombs=1 per life, Difficulty ="Hardest".
I'm told marathon settings differ in that you can accumulate Flash bombs, carrying unused ones over to the next life. I can't see how to set that in MAME, but don't do it anyway.
A page on the game here:
http://tips.retrogames.com/gamepage/tutankham.html
Some posts regarding strategy on the TG forum:
http://www.twingalaxies.com/forums/viewtopic.php?p=947
http://www.twingalaxies.com/forums/viewtopic.php?t=593
And Robert Mruzcek's big write-up when Rob Barrett broke the arcade machine record:
http://www.twingalaxies.com/forums/viewtopic.php?t=1357
Rob has scores at MARP under the name "smile4rob".
Random prize: One player submitting in excess of the 35,840 default high score on the machine, selected randomly from those who do, will receive a "Twin Galaxies Staff" dog t-shirt:
(Click for details)
Use WolfMAME .106
On Deck game: Splat!
John Cunningham (JTC)
Wait a second...did I accidentally write "shirt" in the original post?The_Pro wrote:(first version accidently wrote "dog shits", might have been funnier)
Well, if I'm not the only one who has purchased a Todd Rogers wall clock, I'm misjudging the market severely.The_Pro wrote:I think this is going to skew the monthly sales figures a bit.
-Sir, we just had our best month ever for dog shirts!
-Really, how many did we sell?
-One!
John Cunningham (JTC)
I wondered about this for a long time too. The manual doesn't make it clear, but as Art Z. mentioned on the classicarcadegaming.com forums if you set the dip switch for flashes to "1 per game", this is actually the marathon mode. The genie lamp that is displayed just below the player one score indicates that you have the flash available. With the dip switch set to "1 per game", the number of lamps accumulates with one more being added every 20K. I don't know if there is a maximum you can accumulate.I'm told marathon settings differ in that you can accumulate Flash bombs, carrying unused ones over to the next life. I can't see how to set that in MAME, but don't do it anyway.
Yippee!!Settings to be used this week and for the further bounty are: Lives =3, Bonus life= 30,000, Flash Bombs=1 per life, Difficulty ="Hardest".
Can't believe I forgot to put this in the original post:
http://www.youtube.com/watch?v=-Eva3IhNjvw
"He gave his life for tourism..."
http://www.youtube.com/watch?v=-Eva3IhNjvw
"He gave his life for tourism..."
John Cunningham (JTC)
A question for the players of this game with regard to nomenclature.
I remember many a good debate back in the day over what to call various items in games which did not have official designations given by the games themselves. The prize items in Pac-Man for example. I guess in retrospect the fruit on the 3rd and 4th board is supposed to be a peach (with the little leaf on the stem), but the people I knew all called them oranges. People that did not recognize the Galaxian ship had all sorts of weird ideas what that thing was supposed to be.
Which brings me to wondering what the players of Tutankham call the various enemies.
Looks like a bird to me. Gamefaqs calls them "pelicans" but that doesn't seem to fit for me.
Obviously a snake. Cobra? Asp?
Gotta be a dragon.
Yeah, I'm stumped here. What the heck is that supposed to be? Gamefaqs say "gorgon".
Looks like a butterfly to me. Presumably some sort of deadly, carnivorous butterfly.
A pinwheel maybe? Gamefaqs says "twirl".
Anybody out there call them anything particularly interesting?
I note that "Smile4rob" has registered on the forum.
I remember many a good debate back in the day over what to call various items in games which did not have official designations given by the games themselves. The prize items in Pac-Man for example. I guess in retrospect the fruit on the 3rd and 4th board is supposed to be a peach (with the little leaf on the stem), but the people I knew all called them oranges. People that did not recognize the Galaxian ship had all sorts of weird ideas what that thing was supposed to be.
Which brings me to wondering what the players of Tutankham call the various enemies.
Looks like a bird to me. Gamefaqs calls them "pelicans" but that doesn't seem to fit for me.
Obviously a snake. Cobra? Asp?
Gotta be a dragon.
Yeah, I'm stumped here. What the heck is that supposed to be? Gamefaqs say "gorgon".
Looks like a butterfly to me. Presumably some sort of deadly, carnivorous butterfly.
A pinwheel maybe? Gamefaqs says "twirl".
Anybody out there call them anything particularly interesting?
I note that "Smile4rob" has registered on the forum.
John Cunningham (JTC)
I thought of that, but hadn't associated griffins with Egypt. I see now they did incorporate them in to their art:mahlemiut wrote:I'd say it looks like a griffin.Weehawk wrote:
Yeah, I'm stumped here. What the heck is that supposed to be? Gamefaqs say "gorgon".
And that's probably the best answer.
John Cunningham (JTC)
Sunday's bonus points to Don Hayes.
Interesting to watch someone who knows what they're doing play this.
I can see, for one thing, it's a game for people with patience, not me.
Helpful onloooker: "No, you have to wait until..."
Me: "I didn't pay my quarter to wait. I can wait for free. I paid to kill stuff."
...often went the conversation in the arcades.
Interesting to watch someone who knows what they're doing play this.
I can see, for one thing, it's a game for people with patience, not me.
Helpful onloooker: "No, you have to wait until..."
Me: "I didn't pay my quarter to wait. I can wait for free. I paid to kill stuff."
...often went the conversation in the arcades.
John Cunningham (JTC)