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Dex's Dodonpachi replay

Posted: Fri Jun 02, 2006 8:47 pm
by NotMan
Has anybody got Dex's dodonpachj replay working under Wolf105.

http://marp.retrogames.com/inp/6/0/0/de ... olf105.zip

There is a bug on the Cave's drivers drive since Wolf100, causing random desync during the game.

I have done playback testing on dodonpachi on Wolf 106,104 and 101, since my last upload on Wolf99. They all desync during the gameplay. The last full working replay is Wolf99. Any editor would like to add the special rules to use Wolf99 or earlier until the bug is fixed.

Hate to see Dex's ddp replay to zero and re-do it on Wolf99 or earlier. :(


NotMan

Posted: Fri Jun 02, 2006 10:10 pm
by Weehawk
Plays to 4,164,130 no matter what.

Re: Dex's Dodonpachi replay

Posted: Sat Jun 03, 2006 6:33 am
by destructor
This recording playback for me to about 700k.
NotMan wrote:I have done playback testing on dodonpachi on Wolf 106,104 and 101, since my last upload on Wolf99. They all desync during the gameplay. The last full working replay is Wolf99. Any editor would like to add the special rules to use Wolf99 or earlier until the bug is fixed.
Hm.. I recorded some inps for ddp (about 30) in wolf104 and all playbacks fine.
My donpachi is recorded in wolf104 and playback fine too. Cave driver too.

But I have a big problem with run game, playback game (any game) on wolf105 (commandline version, because in GUI playback and record doesn't work o win98). Maybe it's my OS win98 problem, but this 105 version is more than strange.

Posted: Sat Jun 03, 2006 7:50 am
by mahlemiut
I've tested ESP Rade in 0.106u3, and had playback problems. It could well be the same issue as before 0.68 (caused by YMZ280B IRQ callbacks). If it really is the same issue, then Uo Poko and Donpachi will work fine, and Dodonpachi, Dangun Feveron, ESP Rade, and Guwange will all fail.

Posted: Sat Jun 03, 2006 11:52 am
by NotMan
Thanks Mahlemiut for testing ESp Rade under W106u3 with (YMZ280). I did most of beta testing on those games like mahlemiut listed, earlier.

Testing ESP Ra De under regular mame 103 build. It playback fine. We don't know whenever it was a sound chip problems like before M68 or it could be Mameplus/WolfMame bug.

Not all Cave's drivers does random desync playback during the gameplay. Uo Poko and Donpachi have different sound chip than ESP, Guwange, DDP, and Dangun Feveron. I haven't tested the others cave games, yet.

Later,

NotMan

Posted: Sat Jun 03, 2006 8:59 pm
by mahlemiut
Uo Poko has the same sound chip is Dodonpachi/ESP Rade and the others, I presume it just doesn't use the IRQ callback function.