WCC6 rules... afterthoughs
Posted: Sun Mar 19, 2006 4:04 pm
Just to report... this was my opinion since the beginning of the WCC6, but I am reporting only now, after the end.
I don't liked the new "extra points" system Phil created in this 6th edition. It is highly favorable to players that have more time to play, and some times (or everytime) these points are very higher... at the final of the week the best player (score) will have less or equal points of other players that won the extra points... it is not so "just" IMO.
The prior system, used in WCC5 (max 3 bonus points, due the day #2, #4 and #6 leader) is more "fair".
Other thing to be pointed is the "spirit" of WCC is to focus seriously in only one game by week, to help all players get stellar marks in that game. With the rule "extra points are allowed until the last day of competition" seems like "jam" this "spirit".
In short, this new system is more "dynamic", however is not the best way to be used in the next competitions. Things to be discussed before the next edition.
Again, congratulations guys!
I don't liked the new "extra points" system Phil created in this 6th edition. It is highly favorable to players that have more time to play, and some times (or everytime) these points are very higher... at the final of the week the best player (score) will have less or equal points of other players that won the extra points... it is not so "just" IMO.
The prior system, used in WCC5 (max 3 bonus points, due the day #2, #4 and #6 leader) is more "fair".
Other thing to be pointed is the "spirit" of WCC is to focus seriously in only one game by week, to help all players get stellar marks in that game. With the rule "extra points are allowed until the last day of competition" seems like "jam" this "spirit".
In short, this new system is more "dynamic", however is not the best way to be used in the next competitions. Things to be discussed before the next edition.
Again, congratulations guys!