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gng

Posted: Fri Dec 23, 2005 7:13 am
by Cybergoth
Hi there!

This gng recording: http://marp.retrogames.com/inp/1/5/e/ju ... mame65.zip

does funky things when played back with tgmame65 (as advertised). It seems like the picture is constantly flipped vertically, so I see a flickery scene of the knight walking on top and bottom of the screen at the same time.

Any special configuration I'm missing here?

Greetings,
Manuel

Re: gng

Posted: Fri Dec 23, 2005 8:43 am
by Weehawk
Cybergoth wrote:Hi there!

This gng recording: http://marp.retrogames.com/inp/1/5/e/ju ... mame65.zip

does funky things when played back with tgmame65 (as advertised). It seems like the picture is constantly flipped vertically, so I see a flickery scene of the knight walking on top and bottom of the screen at the same time.

Any special configuration I'm missing here?

Greetings,
Manuel
No flickery scene here.

Does the game look right if you try to play it in tgmame65?

Re: gng

Posted: Fri Dec 23, 2005 9:23 am
by Cybergoth
Hi there!
Weehawk wrote:No flickery scene here.

Does the game look right if you try to play it in tgmame65?
Weird phenomenon here. After rebooting my machine, it worked for me as well :)

BTW: I know this rather belongs onto the regulation board, but since I already opened a gng thread here:

Shouldn't http://marp.retrogames.com/inp/a/c/1/jl ... m36b12.zip get disqulalified for leeching? It is an incredibly dull performance, 90K of the 95K score were played circling around the graveyard scene, with the player always *accidently* dying when the timer is close to run out... :?

Greetings,
Manuel