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Paradise (qix clone)

Posted: Sun Sep 11, 2005 11:13 pm
by Chad
http://marp.retrogames.com/inp/c/d/1/as ... wolf95.zip
http://marp.retrogames.com/index.cgi?mo ... xlines=999

goes out of synch with 5th gal. Tried the gcc and vc++ versions of wolfmame and get 14k max.

Posted: Mon Sep 12, 2005 10:00 am
by The TJT
I can't playback more than 75 points using wolf95 at WinXP.

It was recorded at Win NT 5.1, according to wlfview

Posted: Mon Sep 12, 2005 11:27 am
by Chad
This is also one of the few games where not throttling can make the game go our of synch (normally it's just frame skiping) but this one seems really sensitive.