Page 1 of 1

the TJT tac-scan

Posted: Mon Aug 30, 2004 12:06 pm
by tar
this .inp is great man
1.5 million must be recorded
you had 34 ships in reserve !
..............[/b]spinner.............
i saw this game one time in 82 ,
at electronics 101 (columbus,ohio) real machine has a spinner.
a bally/midway company.
in the 3D modes
you sweep away the enemy ships as if there is a cosmic storm!
the red ship collects reserve ships
excellent

will let someone else confirm in order to cause more effect.

Posted: Mon Aug 30, 2004 1:22 pm
by The TJT
Thank you! 8)

Best I've got is around 40 ships, and can even make it higher...When playing very good can even gain ships at high speed levels. But how many ships you have in store does not really matter...as seen from my inp ending, typical way to finish game :)
Another typical way for gameover is when that laserbeam ship attacks combined with bulletrain, ouch.

I'll try get back to the game later, when feeling fast and loose...

Posted: Mon Aug 30, 2004 2:59 pm
by Chad
this game i saw in two different arcades in my area, both had spiners, great game (can't wait to see this inp.) two attempts to put it in a tournament failed :(

Posted: Mon Aug 30, 2004 6:35 pm
by NotMan
Great score, TJT! :lol:

How do you manage to get through after the 6-7++ wormhole without losing ships! The last time I played Tac/Scan 5 years ago, the game prevent from getting marathon after 7 or 8 wormhole. I guess that Mame Dev. must have fixed the analog control bug, by now.

Tar... I seen and played Tac/Scan once and it does have a spinner and two buttons. The next time I saw that machine, again! The monitor got fried and it disappeared a month later. I'll never seen that full working Tac/Scan game ever since! :cry:

I wonder what JSW think about this!

NotMan