http://marp.retrogames.com/index.cgi?mo ... xlines=999
http://marp.retrogames.com/inp/d/9/1/ml ... wolf83.zip
http://marp.retrogames.com/inp/c/f/2/ki ... wolf83.zip
Both desync right off.
http://marp.retrogames.com/inp/4/2/8/ta ... wolf80.zip
requires -nosound
gorf
Moderator: Chad
gorf
John Cunningham (JTC)


- destructor
- MARPaholic
- Posts: 1972
- Joined: Fri Sep 20, 2002 9:38 am
- Location: Poland
Re: gorf
Don't playback correctly for me too (sound on/off).
Re: gorf
why playbackability you may well ask yourself
well... hang around fer a while and i'll tell ya.
.
my gorf report
gastrainga
34,410 first ship - space warp [stage four]
second ship X at 36,000 on the flagship [stage five]
on the third an final ship \ almost 50,ooo pts.
dies on space warp (again)
my opinion is that the fireballs are the most deadly threat.
well... hang around fer a while and i'll tell ya.
.
my gorf report
gastrainga
34,410 first ship - space warp [stage four]
second ship X at 36,000 on the flagship [stage five]
on the third an final ship \ almost 50,ooo pts.
dies on space warp (again)
my opinion is that the fireballs are the most deadly threat.
- Attachments
-
- the end
- 0001.png (6.36 KiB) Viewed 3021 times
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- do not try this trick at home uh.. i mean on .inp on wolf121
- 0000.png (1.5 KiB) Viewed 3021 times