seganinj and it's various clones

Discussion of playback questions / problems. Any recording where people have playback problems should appear here.

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LN2
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seganinj and it's various clones

Post by LN2 »

All of the listed scores below for teign lose sync at various points on playback regardless what I try.

The player has been sent an e-mail regarding the below to see if he can even get them to properly playback...then perhaps tell me what he had his settings at to do it.

They are for seganinj and the clones for it.

Please adjust all the below scores.

namely the scores are for teign using macmame60 at:

teign's seganinj

teign's inp for seganinj

This plays back to 273,550...losing sync during step 5.

--------------------
teign's nprinces

teign's inp for nprinces

This plays back to 341,300...losing sync during step 6.
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teign's nprincsb

teign's inp for nprincsb

This plays back to 281,600...losing sync during step 5.
--------------------

teign's nprincso

teign's inp for nprincso

This plays back to 392,100...losing sync during step 9.
-------------------

teign's nprincsu

teign's inp for nprincsu

This plays back to 650,050...losing sync during step 13.
------------------

...and finally...

teign's seganinu

teign's inp for seganinu

This plays back to 268,200...losing sync during step 5.

Thx.
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Post by mahlemiut »

Sega Ninja and all Sega System 1 games require a steady frameskip. Try frameskip 0 and see how far you get.
- Barry Rodewald
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Post by LN2 »

I was using a forced frameskip 0 for all of those. I personally never use the automatic frameskip and have often recommended to not use it when making recordings....given some games are sensitive to frameskip.

However, the player maybe wasn't....which would potentially screw things up.

the game plays easily at 100% even at frameskip 0 though so unless he played those on a slow mac(quite possible...hehe) then even if he was using automatic frameskip it likely was at 0.

All of them are essentially the same game....so it's odd a couple get to much later levels...cuz you figure if it was frameskip issues that his system would need some frames skipped for each of the clones...at about same point....not various points.
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Post by Q.T.Quazar »

i can confirm that these are the results i was getting as well.

for example, as i mentioned in an earlier post:
nprinces, for example, plays back to 341300 before it desynchs, no matter what i do. i've tried about half of these .inps and they all desynched--Sega games in older versions of MAME were notorious for causing problems.
which is exactly the score Rick came to...i tried different frameskips, sound settings, and throttling on/off. all that would happen with other settings was usually the game desynching in the very first stage--different enemy pattern.

not all Sega/Coreland games can be fixed by steady frameskip--Heavy Metal was one that would defy anything we tried to get it to playback consistent on older versions; not sure what it's like now.

thanks, Rick. can you have a look at The Togyu and Bullfight next?
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BrokenVaus--Q.T.Quazar's law of MAME: Any game I am good at will have something seriously f***ed with its emulation.
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Post by LN2 »

I have looked at those...but just not posted about them yet.

Hold your horses...or in this case....bulls!

1 of them has sync issues during the 2nd stage.

the other one works for a bit longer...de-syncing in stage 6.. 89,220 score.

I will post separate thread listing these since they are a different game.

BTW, are the playback for these Sega games more reliable in current versions of MAME?

Those were played in 0.60 so not all that old really...little more than 1 year.
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Post by Q.T.Quazar »

89,220 is one of the scores i would get, the other .inp he would either die in stage 1 or 2, depending on settings.

playback on Sega/Coreland, if i recall, has impoved in recent versions if, as Barry said, you set a consistent frameskip now.
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Post by LN2 »

Can the above mentioned scores be corrected so I can confirm them?


Thx.
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