Just to clarify: By "free" 100 points, I meant the 100 points I got on
games like blockade, comotion, dominos, and several bowling games.
<p>
As for autofire, I used the autofire my joystick has (and not a good
one at that; I think there are joysticks that have much faster
autofire than mine (Interact PC Arcade)). RLH was something I
considered a cheat, but when looking at some recordings, I thought
autofire wasn't. If I really wanted to cheat, I probably easily could.
I am a programmer, and I could probably make my own custom version of
MAME that would allow me to use some virtually undetectable cheats.
Or, probably with a lot of work, I could probably doctor up an inp
file that would never let me die. Reminds me of when I was playing
DOOM, and there were was a website that had some categories in which
people could earn titles. Two titles included creating illegal
recordings (either using some program or editing recordings by hand).
As far as I know, nobody ever claimed any of those titles. But I am
digressing...
<p>
As for the differences between CK and DK, I grew up in Europe, and I
have never seen any DK games there. Everywhere, they had CK games. Or,
more precisely, some were *called* DK, but they shared the
characteristics of MAME's CK versions. Which is another reason I don't
like to take one version and call it the original version. In the case
of DK, the original would probably become the US version of DK, simply
because the majority of the players on MARP are from the US.
<p>
Anyway, I think the difference between the US version of DK and all
other versions of DK and CK is clear: It's the strange (and IMHO
illogical) order of the stages (25m, 50m, 75m, ...) in the US version.
The Japanese version of DK has the "correct" order of the stages like
all CK versions, but shares most of its other characteristics with the
US version.
<p>
Differences between CK and DK:
<p>
- The bouncing girders screen (75m) is different. There is definitely
a different rhythm to how they bounce; on CK versions, on L=04 and
higher, they come in pairs, on DK versions, they always come singly.
<p>
- On the 25m on DK, one cannot "fall through the floor" to complete
the level; on CK one can.
<p>
- On CK versions, on the 50m, only 1 or 2 fireballs appear at the
start; on DK versions, I think it goes up to 5 fireballs.
<p>
- On CK versions, there is an "end" to the game; the time on L=22 (or
L=12 on the CK version on Scramble hardware) is extremely limited;
the bonus counter starts out at 100, then changes to 4000 (instead of
the usual 8000 at L=04 and higher), and when it has counted down from
4000 to 3600, one dies. The 25m, 50m, and 75m stages can still be
finished within this amount of time, but the 100m is impossible, even
if there were no fireballs. When I found this out (after having spent
a lot of money on the game to get to this skill) 17 years ago or so, I
spent a lot more money trying to find secret exits (like the 25m
"jumping through the floor") on the 100m, but I never found one. I did
find one on the 50m, but in the 100s of times I have played the game
(and so probably 1000s of times I have seen the 50m), I have seen exit
show up only a handful of times. On very rare occasions, below the
handbag (is that what it is) on the bottom level of the 50m, a hole
appears; inside this hole, there is a "Mario", just like the ones that
are shown in the top left corner indicating how many lives you have
left. Whenever that happens (so almost never), you can just fall
through that hole and you'll have finished the 50m. Anyway, since the
100m was impossible, I then started to get as many points as possible.
On one or two occasions, I actually managed to reach L=21, 25m on my
first life, then I gathered as many points as possible on that stage
before the time ran out (so I died on purpose), then did the same with
all but one of my remaining lives, and used that last life to finally
die on the impossible L=22, 100m. My personal best this way was 654300
points. Anyway, as far as I know, DK does not have an impossible
stage.
<p>
But I guess the main reason I like CK so much more is because that was
the game I fell in love with. Everything else I have seen since then
(including home computer versions) has too many subtle differences, so
it felt like those versions weren't the "real" version. If the US
version of DK had been the first version I encountered, then I
probably would have felt that CK wasn't "real".
<p>
Hmm... I really should start to cut down on the lengths of my posts.
<p>
Cheers,
Ben Jos.
--
walbeehm@walbeehm.com