TJT and Phil Lamat... none of these three playback, all three crash during startup. Quite likely DOS recordings, but someone will have to check and annotate if so.
http://marp.retrogames.com/index.cgi?mo ... 00&tourn=0
http://marp.retrogames.com/inp/a/8/6/tj ... mame57.zip
http://marp.retrogames.com/index.cgi?mo ... 00&tourn=0
http://marp.retrogames.com/inp/3/b/d/tj ... mame57.zip
http://marp.retrogames.com/inp/1/6/4/ph ... mame57.zip
numanath, numanatj
Moderator: Chad
- Q.T.Quazar
- MARP Knight
- Posts: 377
- Joined: Sun Jun 08, 2003 10:14 am
numanath, numanatj
--------------
BrokenVaus--Q.T.Quazar's law of MAME: Any game I am good at will have something seriously f***ed with its emulation.
BrokenVaus--Q.T.Quazar's law of MAME: Any game I am good at will have something seriously f***ed with its emulation.
Re: numanath, numanatj
They both require DMAME and manual frameskipping set at 6 if I'm not mistaken.This was talked a looooong time ago(on the old msg?)Q.T.Quazar wrote:TJT and Phil Lamat... none of these three playback, all three crash during startup. Quite likely DOS recordings, but someone will have to check and annotate if so.
http://marp.retrogames.com/index.cgi?mo ... 00&tourn=0
http://marp.retrogames.com/inp/a/8/6/tj ... mame57.zip
http://marp.retrogames.com/index.cgi?mo ... 00&tourn=0
http://marp.retrogames.com/inp/3/b/d/tj ... mame57.zip
http://marp.retrogames.com/inp/1/6/4/ph ... mame57.zip
- Q.T.Quazar
- MARP Knight
- Posts: 377
- Joined: Sun Jun 08, 2003 10:14 am