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mirninja

Posted: Mon Jun 30, 2003 10:03 am
by Q.T.Quazar
Maybe I'm just having bad luck tonight/this morning:

Kale's Mirai Ninja seems to go out of sync very quickly. Dies at the first boss. tried with/without -nosound. when testing, note that this game creates an .nvram file which affects playback.

http://marp.retrogames.com/index.cgi?mo ... 00&tourn=0

http://marp.retrogames.com/inp/0/6/0/ka ... m37b16.zip

Posted: Mon Jun 30, 2003 10:06 am
by Buttermaker
Plays back to 45050.

Posted: Mon Jun 30, 2003 8:49 pm
by Q.T.Quazar
he claims 175760. can Kale tell us what options he used, or if this was a dosmame recording?

Posted: Tue Jul 01, 2003 3:57 am
by Mr. Kelly R. Flewin
Buttermaker wrote:Plays back to 45050.
I concur with this.... 45050... I kept wondering if this game had one of those "Don't idle or you will die beeyotch!"


Kelly