Millpac
Moderator: Chad
-
- MARP Seer
- Posts: 788
- Joined: Sun May 19, 2002 9:06 am
Same here, can't get it to work.. Plays back to 1867 pts. Tried with and without sound, autoframeskip and frameskip 0.tar wrote:http://marp.retrogames.com/inp/c/8/b/ac ... mame69.zip
Plays to 2157 for me.(tried three times)
BTW: I can't get Frankie's recording to work either. Plays to 6399 pts.
It plays to 1867 for me too.diabolik wrote:Same here, can't get it to work.. Plays back to 1867 pts.
I just recorded a millpac game using tgmame32 0.69 - does it play back for you tar? It's odd that the recording you're talking about plays back to a different score for you than it does for diabolik and me.
I can't get Phil's recording to work either:
http://marp.retrogames.com/inp/b/3/e/ph ... mame69.zip
Only recording that works for me is ZwaX's (and my own). I wonder what we are doing differently than those other guys?!
But then again I can't get his centtime recording to work!
http://marp.retrogames.com/inp/7/b/f/zw ... mame69.zip
Did you record this without sound Zwaxy?
http://marp.retrogames.com/inp/b/3/e/ph ... mame69.zip
Only recording that works for me is ZwaX's (and my own). I wonder what we are doing differently than those other guys?!
But then again I can't get his centtime recording to work!
http://marp.retrogames.com/inp/7/b/f/zw ... mame69.zip
Did you record this without sound Zwaxy?
To be honest I'm not certain, but I think I recorded it with sound.diabolik wrote:Did you record this without sound Zwaxy?
According to Barry in the IRC channel last night there's a rand() call in the centipede driver which could well be messing things up. He tells me it's seeded from the system clock - but that just begs the question of why recordings ever work at all...
I'll download the source and take a look for myself.
I suspect this is the wakky thing buttermaker discovered, where certain recordings only work on certain configurations and just DONT with others. This is most likely a mame bug, potentially introduced with the new mame_rand thing.
Can some one point me to where the source code for the new mame random function is?
I wonder if it's getting a seed from the cpu in an unportable way.
Can some one point me to where the source code for the new mame random function is?
I wonder if it's getting a seed from the cpu in an unportable way.
-skito
I've tried replacing the rand() call with mame_rand() and that hasn't helped, although I think that only affects the bootleg versions that use an AY for sound instead of a Pokey. I'm now wondering if it's something to do with the timer it uses (MAME's built-in timers, of course). This is the first driver I've looked at thoroughly that uses them.
- Barry Rodewald
MARP Assistant Web Maintainer

MARP Assistant Web Maintainer
