WRX's rayforcj inp
Posted: Sun May 18, 2003 12:58 pm
http://marp.retrogames.com/index.cgi?mo ... 00&tourn=0
WRX's score reported as a macmame 0.60 inp is false. It needs to be zeroed out or removed.
To start with it's not even a macmame inp. It's obvious.
Also on playback the game just "tilts" so doesn't play at all.
therefore the score is "zero".
I suspect he did this as noted in the general topics forum to make some odd statement about alphamame blocking etc.
This isn't the way to go about it WRX. I'd bet the couple other omame67 inps he submitted were just played with a regular mame on a pc in Windows so should be zeroed out or resubmitted showing the right version of mame used.
WRX's score reported as a macmame 0.60 inp is false. It needs to be zeroed out or removed.
To start with it's not even a macmame inp. It's obvious.
Also on playback the game just "tilts" so doesn't play at all.
therefore the score is "zero".
I suspect he did this as noted in the general topics forum to make some odd statement about alphamame blocking etc.
This isn't the way to go about it WRX. I'd bet the couple other omame67 inps he submitted were just played with a regular mame on a pc in Windows so should be zeroed out or resubmitted showing the right version of mame used.