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Operation Wolf (US) (opwolf)

Posted: Fri Apr 11, 2003 2:50 pm
by Barthax
http://marp.retrogames.com/inp/mpblake_ ... mame67.zip

http://marp.retrogames.com/index.cgi?mo ... 00&tourn=0

Definitely an alpha mame recording, but it AlphaMAMEs 0.64, 0.65, 0.66 & 0.67 all seg fault just after the game starts in earnest. Win ME, CLI Alpha MAMEs.

Posted: Fri Apr 11, 2003 4:04 pm
by mahlemiut
All gun games require a steady frameskip for correct playback. If it doesn't playback in fskip 0, then it probably can't be played back.

Posted: Tue Apr 15, 2003 1:11 pm
by kfx
He made a better recording, but it will not playback in alphamame, it says that it´s not an alphamame recording.

In mame67 the game playback till after the first stage, the the game goes "tilt", nomatter if FS is set to 0 or it´s set to autoframeskip.

http://marp.retrogames.com/inp/mpblake_ ... mame67.zip

Posted: Wed Apr 16, 2003 8:18 am
by DRN
Same here when trying in Alphamame but I havent tried it in standard mame yet.

Also on the subject of Operation Wolf has anybody ever managed to playback NoMercy's 994,000 recording?
http://marp.retrogames.com/inp/nmc_opwo ... m37b11.zip

I tried a while ago without success. This is one recording I'd love to see!

Posted: Wed Apr 16, 2003 11:22 pm
by Chad
no mercies gets 100k then crashes with dosmame and no sound. The first recording is an alphamame recording but does crash before starting game. The second is NOT an alphamame recording and playsback to 25k before crashing. All ofthese are with NO frameskipping else they TILT crash sooner. I think that's x2 on all of these so no editing, yet until x3.