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Thunder Cross II (Japan)
Posted: Wed Jan 29, 2003 2:36 pm
by mahlemiut
http://marp.retrogames.com/inp/marp_tri ... mame57.zip
http://marp.retrogames.com/index.cgi?mo ... 00&tourn=0
Doesn't start. NVRAM probably?
Not to mention that that score doesn't seem right even for the fourth loop.
Re: Thunder Cross II (Japan)
Posted: Wed Jan 29, 2003 8:06 pm
by Novice
DEFCON=4
A stupid stealer download here
http://www.interq.or.jp/www-user/fukucyan/Score.html
and uploads it.
This recording was put here since 2001 November.
This recording uses autofire.
and gamest record is not more than 10 million. 29 million is mistook.
Posted: Thu Jan 30, 2003 12:26 am
by Chad
playsback to 2935650 with sound and with out nvram on win98, uses autofire or slowdown.
Posted: Thu Jan 30, 2003 1:59 am
by mahlemiut
You know, I really hope that this isn't that marpx dude from a couple of years back. If it is, there will be trouble.
Posted: Thu Jan 30, 2003 2:09 pm
by Francois Daniel
Chad wrote:playsback to 2935650 with sound and with out nvram on win98, uses autofire or slowdown.
But, why it's not zeroed ?
Francois
Posted: Thu Jan 30, 2003 4:13 pm
by Chad
I'm thinking a grace period is in order to re-record with alphamame, if this is a slowdedown recording there is a chance this person could also get a good score with 100%fs recording in alpha mame. Otherwise it's going in the
viewtopic.php?t=10002 "hall of Shame" and then zereoed.