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Tetris Plus [Puzzle Mode] Slow
Posted: Wed Jan 29, 2003 12:38 pm
by kfx
Sorry Francois Daniel, but I fond another slow recording of yours.
This one is recorded with an average of 89.56% so it´s to slow.
http://marp.retrogames.com/index.cgi?mo ... 00&tourn=0
http://marp.retrogames.com/inp/wfra_tet ... mame63.zip
Is it up to the editors to decide if the Average speed shold be 95% or something else or should it be decidede in a public vote ?
Posted: Wed Jan 29, 2003 1:45 pm
by LN2
Personally I think it's a judgement call for many games. For a game like tetris where speed is everything....that 95+% should be required IMHO quite strictly.
For other games a slight slowdown like that wouldn't benefit playing the game at all and if varying could actually make some games harder cuz you wouldn't have the consistent tempo thus timing for moves.
What frameskip if any was used? If a forced frameskip of 0 was used or anything less than frameskip 6, then I think the score should be rejected cuz they could have easily set frameskip 4 or 6 and had 100% speed easily.
If they were already using something like frameskip 6 then I would be a tad more lenient cuz anything beyond frameskip 6 sucks as far as control of the game IMHO.
Posted: Wed Jan 29, 2003 2:18 pm
by mahlemiut
Generally, I believe the limit is 90% for regulation, 95% for tournaments.
Posted: Wed Jan 29, 2003 3:04 pm
by kfx
He was using frameskip 7 i this recording.
90% is what the rules says right now, so anything below an average og 90% must be illigal. I don´t think we should have different rules for different types of games, one rule for all games. And I don´t think that you should be allowed to have a lower average just bacause you use a high frameskip.
Posted: Wed Jan 29, 2003 5:51 pm
by LN2
90%? In that case I would round the above 89.56% to 90% and call it legal. Are you saying that extra 0.44% of slowdown makes all the difference? hehe
I would let him slide since he was using a quite high frameskip to likely try and get it playing at 90+%.
I'm surprised 90% is accepted for those types of games though cuz slow down the higher tetris levels by 10% and it takes a borderline barely able to press the keys to move a piece in time to having a little buffer to really get the piece adjusted everytime. tetris slowed by even 10% makes the top speed level much easier IMHO. However, that is what MARP allows.
frameskip 7 is a weird number though which makes me think perhaps autoframeskip was on(?). I wouldn't set it to an odd number like that. frameskip 6 or 8 would be far better than 7.
Just my $0.03(inflation you know).
Posted: Thu Jan 30, 2003 2:15 pm
by Francois Daniel
LN2 wrote:90%? In that case I would round the above 89.56% to 90% and call it legal. Are you saying that extra 0.44% of slowdown makes all the difference? hehe
Thnaks

It's a nuisance for me to play with this hi FS. But, I'll play with FS 8 bow
LN2 wrote:I'm surprised 90% is accepted for those types of games though cuz slow down the higher tetris levels by 10% and it takes a borderline barely able to press the keys to move a piece in time to having a little buffer to really get the piece adjusted everytime. tetris slowed by even 10% makes the top speed level much easier IMHO. However, that is what MARP allows.
Yes but at this hi FS, the control are very bad.
Francois
Posted: Thu Jan 30, 2003 5:24 pm
by LN2
Francois, yep, that was my whole point about the frameskip...cuz as you add more frameskip, your input control response decreases also to a degree since your input is only processed by the game for each frame played...not skipped.
That's why at 89.56% so close to 90% and the fact you are using a fairly high frameskip I personally would let you slide being only 0.44% slow.
My other comments were general comments where it seems if someone can play at frameskip 0 and be at 91% speed that is accepted versus someone playing at frameskip 6 and 100% speed. I think anyone using frameskip 0 and getting less than like 98% speed should be rejected cuz they could easily add a little frameskip and play at 100%. The MARP rules say nothing about this...just your game must run at 90+% or for tournaments 95+%....regardless of frameskip. Ok, let me play mp3s and/or have a movie encoding in the background while I play then so I can make tetris run 5-10% slower and get 10 times the score I would get at 100% speed.
Francois, I realize you aren't doing that at all....just posing what others can do to take advantage of the current rules.
The game at 100% speed reaches a level where you really only have 1 chance to press the right keys to move and/or rotate the piece to it's spot. When I see next I have to plan that all out so the second the piece appears on the board I hit my keys as quickly as I can to get it in the spot. I can barely do it with each piece...once 5-6 rows are at the bottom I don't have time to do it anymore so my game ends. If the game was running 5-10% slower I'm sure it would totally change that as I would have a buffer to get in an additional 1-2 key presses versus at 100% speed...plus still have time to do them with a handful of rows built up.
Any game that is based on absolute timing and reflexes should have very strict speed requirements...95+% minimal IMHO. Think of trivia games...where points are counting down furiously until you press the answer. If that's running down 5-10% slower then you naturally have a much greater chance at getting a higher score. In tetris if you have that extra 0.1 seconds each second for your reflexes and thinking to do the right move you are going to have far better success.
Anyway, based on the current rules I would accept your score. I just think the rules especially for those types of games need to be changed.
For other types of games it means very little as it doesn't assist scoring at all and often makes timing harder seeing the game in a tad of slow motion versus at normal speed.
Posted: Thu Jan 30, 2003 8:58 pm
by Francois Daniel
LN2 wrote:Francois, yep, that was my whole point about the frameskip...cuz as you add more frameskip, your input control response decreases also to a degree since your input is only processed by the game for each frame played...
...
...
For other types of games it means very little as it doesn't assist scoring at all and often makes timing harder seeing the game in a tad of slow motion versus at normal speed.
I agree with all your comments

I thonk also 95% must be the speed limit for this kind of games.
Francois
Posted: Fri Jan 31, 2003 1:08 pm
by kfx
Glad to see that you posted at new score, but the score is 187.100 not 178.200 as you posted. Could you please change the score, then I will vonfirm it.