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Re: Games who might deserve a split

Posted: Fri Jul 17, 2015 9:42 am
by ***PL***
The TJT wrote:Super Breakout prototypes need splits...

sbrkoutct => progressive / cavity / double
(-pro / -cav / -dbl)

sbrkoutc => canyon / vertical
(-can / -ver)
Tommi, this is done now. Sorry for the delay!

Re: Games who might deserve a split

Posted: Fri Jul 17, 2015 10:30 am
by The TJT
No problem. Thank you Pat.

Re: Games who might deserve a split

Posted: Fri Jan 01, 2016 4:02 pm
by Fordy
Any chance that Vaportrx could be split into the three courses. For scoring I was thinking it could be no. of checkpoints passed at 100,000 per checkpoint minus time in centiseconds, so for Eagle Canyon and Midnight Bullet there are a total of eight checkpoints (nine if you wanted to include the finish line) and for Alpine Edge there are ten, with an eleventh for the finish line - personally I would rather not have the finish line included.

Re: Games who might deserve a split

Posted: Fri May 06, 2016 9:38 am
by Cicca
***PL*** wrote:
tar wrote:invmultip and 3 other sets- invmultim1a , invmultim2a, invmultim3a
I don't think there will be a lot of demand for these games, much less all the clones. There are many of them!

invmultim1a
invmultim2a
invmultim2c
invmultim3a
invmultip
invmultis1a
invmultis2a
invmultis3a
invmultit3d

invmulti is the parent so I will split only this one.
I know it could be boring....but, for the sake of completeness, they should all be splitted (there's a Lunar Rescue in each of them.... :mrgreen:
Thanks for your collaboration.... :wink:

Re: Games who might deserve a split

Posted: Wed May 18, 2016 9:33 am
by Cicca
No feedback about this..... :|

Re: Games who might deserve a split

Posted: Wed May 18, 2016 11:49 am
by Phil Lamat
Only Pat can do that, but I'm not sure he is motivated ...