berzerk
Moderator: Chad
Re: berzerk : kernzy
heres what my configuration folder contains...:
#
# CORE CONFIGURATION OPTIONS
#
readconfig 1
writeconfig 0
#
# CORE SEARCH PATH OPTIONS
#
rompath roms
hashpath hash
samplepath samples
artpath artwork
ctrlrpath ctrlr
inipath .;ini
fontpath .
cheatpath cheat
crosshairpath crosshair
#
# CORE OUTPUT DIRECTORY OPTIONS
#
cfg_directory cfg
nvram_directory nvram
memcard_directory memcard
input_directory inp
state_directory sta
snapshot_directory snap
diff_directory diff
comment_directory comments
#
# CORE STATE/PLAYBACK OPTIONS
#
state
autosave 0
playback
record
mngwrite
aviwrite
wavwrite
snapname %g/%i
snapsize auto
snapview internal
burnin 0
#
# CORE PERFORMANCE OPTIONS
#
autoframeskip 0
frameskip 0
seconds_to_run 0
throttle 1
sleep 1
speed 1.0
refreshspeed 0
#
# CORE ROTATION OPTIONS
#
rotate 1
ror 0
rol 0
autoror 0
autorol 0
flipx 0
flipy 0
#
# CORE ARTWORK OPTIONS
#
artwork_crop 0
use_backdrops 1
use_overlays 1
use_bezels 1
use_cpanels 1
use_marquees 1
#
# CORE SCREEN OPTIONS
#
brightness 1.0
contrast 1.0
gamma 1.0
pause_brightness 0.65
effect none
#
# CORE VECTOR OPTIONS
#
antialias 1
beam 1.0
flicker 0
#
# CORE SOUND OPTIONS
#
sound 1
samplerate 48000
samples 1
volume 0
#
# CORE INPUT OPTIONS
#
coin_lockout 1
ctrlr
mouse 0
joystick 1
lightgun 0
multikeyboard 0
multimouse 0
steadykey 0
ui_active 0
offscreen_reload 0
joystick_map auto
joystick_deadzone 0.3
joystick_saturation 0.85
natural 0
joystick_contradictory 0
coin_impulse 0
#
# CORE INPUT AUTOMATIC ENABLE OPTIONS
#
paddle_device keyboard
adstick_device keyboard
pedal_device keyboard
dial_device keyboard
trackball_device keyboard
lightgun_device keyboard
positional_device keyboard
mouse_device mouse
#
# CORE DEBUGGING OPTIONS
#
log 0
verbose 0
update_in_pause 0
debug 0
debugscript
debug_internal 0
#
# CORE MISC OPTIONS
#
bios
cheat 0
skip_gameinfo 0
uifont default
ramsize
confirm_quit 0
ui_mouse 0
inpview
inplayout
#
# WINDOWS DEBUGGING OPTIONS
#
oslog 0
watchdog 0
debugger_font "Lucida Console"
debugger_font_size 9
#
# WINDOWS PERFORMANCE OPTIONS
#
priority 0
multithreading 0
numprocessors auto
profile 0
bench 0
#
# WINDOWS VIDEO OPTIONS
#
video d3d
numscreens 1
window 0
maximize 1
keepaspect 1
prescale 1
waitvsync 0
syncrefresh 0
menu 0
#
# DIRECTDRAW-SPECIFIC OPTIONS
#
hwstretch 1
#
# DIRECT3D-SPECIFIC OPTIONS
#
d3dversion 9
filter 1
#
# DIRECT3D POST-PROCESSING OPTIONS
#
hlsl_enable 0
hlslpath hlsl
hlsl_ini_read 0
hlsl_ini_write 0
hlslini %g
hlsl_prescale_x 0
hlsl_prescale_y 0
hlsl_preset -1
hlsl_write
hlsl_snap_width 2048
hlsl_snap_height 1536
shadow_mask_alpha 0.0
shadow_mask_texture aperture.png
shadow_mask_x_count 320
shadow_mask_y_count 240
shadow_mask_usize 0.09375
shadow_mask_vsize 0.109375
curvature 0.0
pincushion 0.0
scanline_alpha 0.0
scanline_size 1.0
scanline_height 0.7
scanline_bright_scale 1.0
scanline_bright_offset 0.0
scanline_jitter 0.0
defocus 0.0,0.0
converge_x 0.0,0.0,0.0
converge_y 0.0,0.0,0.0
radial_converge_x 0.0,0.0,0.0
radial_converge_y 0.0,0.0,0.0
red_ratio 1.0,0.0,0.0
grn_ratio 0.0,1.0,0.0
blu_ratio 0.0,0.0,1.0
saturation 1.0
offset 0.0,0.0,0.0
scale 1.0,1.0,1.0
power 1.0,1.0,1.0
floor 0.0,0.0,0.0
phosphor_life 0.0,0.0,0.0
yiq_enable 0
yiq_cc 3.59754545
yiq_a 0.5
yiq_b 0.5
yiq_o 0.0
yiq_p 1.0
yiq_n 1.0
yiq_y 6.0
yiq_i 1.2
yiq_q 0.6
yiq_scan_time 52.6
yiq_phase_count 2
#
# PER-WINDOW VIDEO OPTIONS
#
screen auto
aspect auto
resolution auto
view auto
screen0 auto
aspect0 auto
resolution0 auto
view0 auto
screen1 auto
aspect1 auto
resolution1 auto
view1 auto
screen2 auto
aspect2 auto
resolution2 auto
view2 auto
screen3 auto
aspect3 auto
resolution3 auto
view3 auto
#
# FULL SCREEN OPTIONS
#
triplebuffer 0
switchres 0
full_screen_brightness 1.0
full_screen_contrast 1.0
full_screen_gamma 1.0
#
# WINDOWS SOUND OPTIONS
#
audio_latency 2
#
# INPUT DEVICE OPTIONS
#
dual_lightgun 0
#
# CORE CONFIGURATION OPTIONS
#
readconfig 1
writeconfig 0
#
# CORE SEARCH PATH OPTIONS
#
rompath roms
hashpath hash
samplepath samples
artpath artwork
ctrlrpath ctrlr
inipath .;ini
fontpath .
cheatpath cheat
crosshairpath crosshair
#
# CORE OUTPUT DIRECTORY OPTIONS
#
cfg_directory cfg
nvram_directory nvram
memcard_directory memcard
input_directory inp
state_directory sta
snapshot_directory snap
diff_directory diff
comment_directory comments
#
# CORE STATE/PLAYBACK OPTIONS
#
state
autosave 0
playback
record
mngwrite
aviwrite
wavwrite
snapname %g/%i
snapsize auto
snapview internal
burnin 0
#
# CORE PERFORMANCE OPTIONS
#
autoframeskip 0
frameskip 0
seconds_to_run 0
throttle 1
sleep 1
speed 1.0
refreshspeed 0
#
# CORE ROTATION OPTIONS
#
rotate 1
ror 0
rol 0
autoror 0
autorol 0
flipx 0
flipy 0
#
# CORE ARTWORK OPTIONS
#
artwork_crop 0
use_backdrops 1
use_overlays 1
use_bezels 1
use_cpanels 1
use_marquees 1
#
# CORE SCREEN OPTIONS
#
brightness 1.0
contrast 1.0
gamma 1.0
pause_brightness 0.65
effect none
#
# CORE VECTOR OPTIONS
#
antialias 1
beam 1.0
flicker 0
#
# CORE SOUND OPTIONS
#
sound 1
samplerate 48000
samples 1
volume 0
#
# CORE INPUT OPTIONS
#
coin_lockout 1
ctrlr
mouse 0
joystick 1
lightgun 0
multikeyboard 0
multimouse 0
steadykey 0
ui_active 0
offscreen_reload 0
joystick_map auto
joystick_deadzone 0.3
joystick_saturation 0.85
natural 0
joystick_contradictory 0
coin_impulse 0
#
# CORE INPUT AUTOMATIC ENABLE OPTIONS
#
paddle_device keyboard
adstick_device keyboard
pedal_device keyboard
dial_device keyboard
trackball_device keyboard
lightgun_device keyboard
positional_device keyboard
mouse_device mouse
#
# CORE DEBUGGING OPTIONS
#
log 0
verbose 0
update_in_pause 0
debug 0
debugscript
debug_internal 0
#
# CORE MISC OPTIONS
#
bios
cheat 0
skip_gameinfo 0
uifont default
ramsize
confirm_quit 0
ui_mouse 0
inpview
inplayout
#
# WINDOWS DEBUGGING OPTIONS
#
oslog 0
watchdog 0
debugger_font "Lucida Console"
debugger_font_size 9
#
# WINDOWS PERFORMANCE OPTIONS
#
priority 0
multithreading 0
numprocessors auto
profile 0
bench 0
#
# WINDOWS VIDEO OPTIONS
#
video d3d
numscreens 1
window 0
maximize 1
keepaspect 1
prescale 1
waitvsync 0
syncrefresh 0
menu 0
#
# DIRECTDRAW-SPECIFIC OPTIONS
#
hwstretch 1
#
# DIRECT3D-SPECIFIC OPTIONS
#
d3dversion 9
filter 1
#
# DIRECT3D POST-PROCESSING OPTIONS
#
hlsl_enable 0
hlslpath hlsl
hlsl_ini_read 0
hlsl_ini_write 0
hlslini %g
hlsl_prescale_x 0
hlsl_prescale_y 0
hlsl_preset -1
hlsl_write
hlsl_snap_width 2048
hlsl_snap_height 1536
shadow_mask_alpha 0.0
shadow_mask_texture aperture.png
shadow_mask_x_count 320
shadow_mask_y_count 240
shadow_mask_usize 0.09375
shadow_mask_vsize 0.109375
curvature 0.0
pincushion 0.0
scanline_alpha 0.0
scanline_size 1.0
scanline_height 0.7
scanline_bright_scale 1.0
scanline_bright_offset 0.0
scanline_jitter 0.0
defocus 0.0,0.0
converge_x 0.0,0.0,0.0
converge_y 0.0,0.0,0.0
radial_converge_x 0.0,0.0,0.0
radial_converge_y 0.0,0.0,0.0
red_ratio 1.0,0.0,0.0
grn_ratio 0.0,1.0,0.0
blu_ratio 0.0,0.0,1.0
saturation 1.0
offset 0.0,0.0,0.0
scale 1.0,1.0,1.0
power 1.0,1.0,1.0
floor 0.0,0.0,0.0
phosphor_life 0.0,0.0,0.0
yiq_enable 0
yiq_cc 3.59754545
yiq_a 0.5
yiq_b 0.5
yiq_o 0.0
yiq_p 1.0
yiq_n 1.0
yiq_y 6.0
yiq_i 1.2
yiq_q 0.6
yiq_scan_time 52.6
yiq_phase_count 2
#
# PER-WINDOW VIDEO OPTIONS
#
screen auto
aspect auto
resolution auto
view auto
screen0 auto
aspect0 auto
resolution0 auto
view0 auto
screen1 auto
aspect1 auto
resolution1 auto
view1 auto
screen2 auto
aspect2 auto
resolution2 auto
view2 auto
screen3 auto
aspect3 auto
resolution3 auto
view3 auto
#
# FULL SCREEN OPTIONS
#
triplebuffer 0
switchres 0
full_screen_brightness 1.0
full_screen_contrast 1.0
full_screen_gamma 1.0
#
# WINDOWS SOUND OPTIONS
#
audio_latency 2
#
# INPUT DEVICE OPTIONS
#
dual_lightgun 0
BOMB JACK NUGGETS http://www.youtube.com/playlist?list=PL ... HCmAEeFIAC
Re: berzerk : kernzy
don't understand what the big deal is , just send the correct
.inp files in
that's all
a mistake is a mistake
if you have the 41000 invaders game still
send it
you already have most of the 1st place positions anyhow
no biggie
pretty confusing hodge-podge of rom-sets
anyone could have blundered
.inp files in
that's all
a mistake is a mistake
if you have the 41000 invaders game still
send it
you already have most of the 1st place positions anyhow
no biggie
pretty confusing hodge-podge of rom-sets
anyone could have blundered
Re: berzerk : kernzy
yes, it gets confusing.
my problem now is when i record a game on 147, the inp folder remains empty. so i can no longer submit using 147 for now....
my problem now is when i record a game on 147, the inp folder remains empty. so i can no longer submit using 147 for now....

BOMB JACK NUGGETS http://www.youtube.com/playlist?list=PL ... HCmAEeFIAC
- simpsons99
- MARP Seer
- Posts: 753
- Joined: Mon May 16, 2011 3:23 am
- Location: Snohomish Washington
- Contact:
Re: berzerk : kernzy
you have to name the inp.kernzy wrote:yes, it gets confusing.
my problem now is when i record a game on 147, the inp folder remains empty. so i can no longer submit using 147 for now....
this caused me problems for awhile
If you have a FB Account I'm Brian Allen
On KLOV and other sites I'm Simpsons99
Arcade Game Scores
DKJR 1,073,800 Level F Kill screen !
DK3 TG MED Skill Level 1,365,000 Level 80?
On KLOV and other sites I'm Simpsons99
Arcade Game Scores
DKJR 1,073,800 Level F Kill screen !
DK3 TG MED Skill Level 1,365,000 Level 80?
Re: berzerk : kernzy
for example, i normally trype in :
record kungfum kungfum
that has worked ever since i started using command lines. it has worked always, apart from the last 3 days. very confusing for me.
any advice would be very welcome...
record kungfum kungfum
that has worked ever since i started using command lines. it has worked always, apart from the last 3 days. very confusing for me.
any advice would be very welcome...
BOMB JACK NUGGETS http://www.youtube.com/playlist?list=PL ... HCmAEeFIAC
- simpsons99
- MARP Seer
- Posts: 753
- Joined: Mon May 16, 2011 3:23 am
- Location: Snohomish Washington
- Contact:
Re: berzerk : kernzy
I copy and paste the name of the rom/inp that it's listed as.kernzy wrote:for example, i normally trype in :
record kungfum kungfum
that has worked ever since i started using command lines. it has worked always, apart from the last 3 days. very confusing for me.
any advice would be very welcome...
I do this becouse Rom/name changes happen.
If you have a FB Account I'm Brian Allen
On KLOV and other sites I'm Simpsons99
Arcade Game Scores
DKJR 1,073,800 Level F Kill screen !
DK3 TG MED Skill Level 1,365,000 Level 80?
On KLOV and other sites I'm Simpsons99
Arcade Game Scores
DKJR 1,073,800 Level F Kill screen !
DK3 TG MED Skill Level 1,365,000 Level 80?
Re: berzerk : kernzy
i do as well sometimes. does not help my dilemma.... 

BOMB JACK NUGGETS http://www.youtube.com/playlist?list=PL ... HCmAEeFIAC
Re: berzerk
http://replay.marpirc.net/inp/0/7/4/bea ... olf145.zip
it do not werk.
it do not werk.
- CrazyKongFan
- MARP Knight
- Posts: 218
- Joined: Wed Sep 17, 2008 5:32 am
Re: berzerk
Played back ok for metar wrote:http://replay.marpirc.net/inp/0/7/4/bea ... olf145.zip
it do not werk.
- Attachments
-
- 0000.png (1.12 KiB) Viewed 7541 times
Re: berzerk
tar wrote:http://replay.marpirc.net/inp/0/7/4/bea ... olf145.zip
it do not werk.
hey cool, this one works with sound! Get the humanoid, Kill the Intruder! it does NOT work with OUT sound.
-skito
Re: berzerk
Disabling sound should make no difference whatsoever in 0.145.
- Barry Rodewald
MARP Assistant Web Maintainer

MARP Assistant Web Maintainer

Re: berzerk
I get the same thing as Chad. With sound it plays back fine. If I disable sound with -nosound, it desyncs and only plays back to 4710.
-George
-George
- simpsons99
- MARP Seer
- Posts: 753
- Joined: Mon May 16, 2011 3:23 am
- Location: Snohomish Washington
- Contact:
Re: berzerk
We are talking about Berzerk here you don'nt change any settings at all or it will cause recording/ Playback problems.
With that being said The score before this one was confirmed using wolf106 with a score of 45k something.. This score is alittle bit higher then that one at 48k
If it's playing back why has it not been confirmed yet?
whats the big deal?
With that being said The score before this one was confirmed using wolf106 with a score of 45k something.. This score is alittle bit higher then that one at 48k
If it's playing back why has it not been confirmed yet?
whats the big deal?
If you have a FB Account I'm Brian Allen
On KLOV and other sites I'm Simpsons99
Arcade Game Scores
DKJR 1,073,800 Level F Kill screen !
DK3 TG MED Skill Level 1,365,000 Level 80?
On KLOV and other sites I'm Simpsons99
Arcade Game Scores
DKJR 1,073,800 Level F Kill screen !
DK3 TG MED Skill Level 1,365,000 Level 80?
Re: berzerk
first of all: no big deal.
second of all: If only two people confirm it works it's still in danger of being unplaybackable by three people, no need to confirm yet, but usually the first confirmer would confirm it anyway.
third of all: Where is the link to the marp page where you can confirm it? If you really need you recordings confirmed, don't complain, just post the marp link to it where the confirmer can easily click on it and then click confirm. I probably would have confirmed it if it was two clicks away and didn't have to type berzerk1 into the search page to find it.
fourth of all: I'm very curious if there really "should" be no reason for this to/not to playback because of turning on/off sounds: can Tar get this to playback after allowing -sound?
second of all: If only two people confirm it works it's still in danger of being unplaybackable by three people, no need to confirm yet, but usually the first confirmer would confirm it anyway.
third of all: Where is the link to the marp page where you can confirm it? If you really need you recordings confirmed, don't complain, just post the marp link to it where the confirmer can easily click on it and then click confirm. I probably would have confirmed it if it was two clicks away and didn't have to type berzerk1 into the search page to find it.
fourth of all: I'm very curious if there really "should" be no reason for this to/not to playback because of turning on/off sounds: can Tar get this to playback after allowing -sound?
-skito
- simpsons99
- MARP Seer
- Posts: 753
- Joined: Mon May 16, 2011 3:23 am
- Location: Snohomish Washington
- Contact:
Re: berzerk
I have no clue where the confirmer link is ... But i guess i have'nt been given the golden Key for thisChad wrote:first of all: no big deal.
second of all: If only two people confirm it works it's still in danger of being unplaybackable by three people, no need to confirm yet, but usually the first confirmer would confirm it anyway.
third of all: Where is the link to the marp page where you can confirm it? If you really need you recordings confirmed, don't complain, just post the marp link to it where the confirmer can easily click on it and then click confirm. I probably would have confirmed it if it was two clicks away and didn't have to type berzerk1 into the search page to find it.
fourth of all: I'm very curious if there really "should" be no reason for this to/not to playback because of turning on/off sounds: can Tar get this to playback after allowing -sound?
If you have a FB Account I'm Brian Allen
On KLOV and other sites I'm Simpsons99
Arcade Game Scores
DKJR 1,073,800 Level F Kill screen !
DK3 TG MED Skill Level 1,365,000 Level 80?
On KLOV and other sites I'm Simpsons99
Arcade Game Scores
DKJR 1,073,800 Level F Kill screen !
DK3 TG MED Skill Level 1,365,000 Level 80?