Posted: Mon Oct 11, 2004 10:26 pm
okay I may as well explain my reasoning. I may not be the biggest Hyper Sports enthusiast, but I spent some time digging through old threads here re-reading the discussions about it before I came to a decision.
I don't oppose it because of the NVRAM nuisance. I oppose it because it's an advantage that's gained from previous games played on the machine.
MARP policy has been pretty explicit about this - only the first credit counts, so all recordings are done as if the machine has just been turned on for the first time. Using NVRAM nullifies this, and insures that previous games had already been played before the recording. In the vast majority of games, this won't affect a thing gameplay-wise. But obviously these "mole bonuses" are reliant on previous world records being on the machine, which was a very stupid decision on Konami's part.
If we allow this, what's next? Consider some of the older Atari games that let you "warp" to a higher level at the beginning, like on Tempest or Black Widow. If a previous game has been played that reached a higher level than the available level choices, then the next player has the ability to warp farther (and get a higher starting score). This may not be exactly the same scenario (and I don't think this data is stored in NVRAM anyway), but it is of course another instance of being able to gain an advantage from a game already played on the machine. Hell, it's to my understanding that Twin Galaxies allows people to warp straight to World 8 on Crystal Castles after reaching that level on a previous game. That's obviously not going to be allowed at MARP.
I think this old post by Ben Jos Walbeehm sums up my thoughts about the TG rules pretty nicely.
I really am sorry guys, I just don't find it crucial to permit all this extra hassle just for the sake of getting some extra points in a method that breaks one of the rules of MARP. As Barry said, if you make a great score using NVRAM, you can still link to it in the awesome replay thread.
I don't oppose it because of the NVRAM nuisance. I oppose it because it's an advantage that's gained from previous games played on the machine.
MARP policy has been pretty explicit about this - only the first credit counts, so all recordings are done as if the machine has just been turned on for the first time. Using NVRAM nullifies this, and insures that previous games had already been played before the recording. In the vast majority of games, this won't affect a thing gameplay-wise. But obviously these "mole bonuses" are reliant on previous world records being on the machine, which was a very stupid decision on Konami's part.
If we allow this, what's next? Consider some of the older Atari games that let you "warp" to a higher level at the beginning, like on Tempest or Black Widow. If a previous game has been played that reached a higher level than the available level choices, then the next player has the ability to warp farther (and get a higher starting score). This may not be exactly the same scenario (and I don't think this data is stored in NVRAM anyway), but it is of course another instance of being able to gain an advantage from a game already played on the machine. Hell, it's to my understanding that Twin Galaxies allows people to warp straight to World 8 on Crystal Castles after reaching that level on a previous game. That's obviously not going to be allowed at MARP.
I think this old post by Ben Jos Walbeehm sums up my thoughts about the TG rules pretty nicely.
Even though evening out the playing field could be accomplished by establishing a "standard" NVRAM file, it still seems needlessly unnecessary to do all this just for trying to have a chance at "beating" the TG record. It's impossible to say whether or not all the established TG scores were done on even playing ground, and a MAME score that breaks the world record isn't going to be established as the official world record.Clearly this is not fair. And, clearly, not everyone has
access to a Hyper Sports machine on which the top 3 on every event is
very good. This makes the playing field uneven. This makes it possible
to break a world record while never performing better on any single
event than the previous world record holder. Since this "trick" of
getting higher scores is not available to everyone, it should not be
allowed. So, I repeat, in my opinion, the TG people should have
another look at, and revise the rules for Hyper Sports world records.
I really am sorry guys, I just don't find it crucial to permit all this extra hassle just for the sake of getting some extra points in a method that breaks one of the rules of MARP. As Barry said, if you make a great score using NVRAM, you can still link to it in the awesome replay thread.