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Tommi Tiihonen

Post by Tommi Tiihonen »

I had Mattel intlv "the Rolls Royce of videogames" too. I think
Burgertime and Lock'n'chase were originally Mattel's(and best
versions). One great game was Nightstalker, after fifty thousand
robots could shoot your bunker and after eighty robots were
invisible!!!... There was also game called Advanced dungeons and
dragons(are rpg ADD-something named after this?)-which I think was
predecessor of this days dooms etc, only 2D.. And a bit Gauntlet like
game called Swords and serpents.

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Tommi-Locknchase 100 000, Nightstalker 120 000,Mattel, about 12 years
old then

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tiihoto@hotmail.com
Aquatarkus

Post by Aquatarkus »

What I meant by intentional wasn't whether or not the programmer was
lazy, but whether you (the player) were meant to figure it out so
easily. Burgertime looks to me like it was intended to be harder
mentally than it actually is. Of course it still hadn't gotten
through game designers heads what happened when enemies could move
though each other - you can still do basic grouping in Double Dragon
type games :) It's not a Mattel designed game - I think that's
explained on the Blue Sky Rangers site, but I wouldn't be the least
bit suprised if they helped the INTV version.

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BTW, has the Burgertime bit passed the number of responses on the
topic yet?

<p>

Aqua

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aquatarkus@digicron.com
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