Panic Mode Puzz Loop

Discussion of playback questions / problems. Any recording where people have playback problems should appear here.

Moderator: Chad

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Chad
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Post by Chad »

Haze wrote:in suprnova.c add a #include "machine/random.h" near the top of the file and find
if(hit.disconnect)
return 0x0000;
switch(adr) {
case 0x28:
case 0x2a:
return (UINT16)((rand()&0xff)|((rand()&0xff)<<8));

replace the last line there with

return mame_rand();

recompile.

if it works it works, if it doesn't f*ck knows, its using the same sound chip as the cave games maybe thats the problem somehow.

i haven't submitted this change in my most recent driver updates.
you are the man Haze, that works like a charm, here's a dumb quesion: so why does supernova control puzz loop?
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Post by mahlemiut »

Kaneko SuperNOVA is the hardware that it runs on.
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Haze
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Post by Haze »

ok, I submitted the change, hopefully it should be in the .66 code.
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Post by Skyline »

http://marp.retrogames.com/inp/skl_puzz ... mame65.zip

HEH... :cry:

Average speed of 90.3%..I SHOULD be thankful but..krappolah. Any suggestions on how to boost up the speed?
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Post by Chad »

try nosound or using a constant -frameskip 6 or higher, it'll play shivery but it'll be smoother than autoframeskip. hehe 90.3% made it BY that much :) it's kinda lame that the first few frames of the game initilization lowers the average fps...
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Post by mahlemiut »

-frameskip 6 made it worse...

Average recorded speed: 65.914440% (36197 total frames)
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Post by Skyline »

OH JUST SHOOT ME NOW. :cry:
Guess I'll experiment with different frameskip values..auto is too much on the borderline..plus when the screen gets filled a lot of frames get skipped, and the gameplay becomes choppy. Which I why I have less than 100,000 versus approx. 300,000 on the PSX version.. :?

SJK, Chad: what settings do you use to get it running?
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Post by Haze »

emulating the hardware is on is very demanding since its pretty complex stuff i'm afraid, thats why its slow..

the startup checks are going to drag the average speed down a bit i'd imagine as the game runs _very_ slow during them, nothing i can do about that, the game is pushing the emulated cpu to the limit so idle skipping there won't help.
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Post by Chad »

Luckily the setting i use is a 1.5 ghz amd :)

I use sound and autoframeskip, i think i can make it rock solid on 100% with out sound but with sound it's more funner.

Hmm frameskip 6 slows it down? are you sure you did -noautoframeskip too? Oh i guess if autoframeskip is already pulling it down to frameskip 8 then frameskip 6 would be slower... -nosound -noautoframeskip -frameskip 11 and -nothrottle is the speediest you can be, lower frameskip and take out nothottle if it's too speedy.
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Post by SJK »

No sound, auto fskp with a P4 2.67...
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Post by Skyline »

Chad wrote:-nosound -noautoframeskip -frameskip 11 and -nothrottle is the speediest you can be, lower frameskip and take out nothottle if it's too speedy.
My masheen:
AMD Duron 700 MHz--320MB PC133 RAM--64MB nVidia GeForce2 AGP Card
Told ya it sucked.
Any you can never be too speedeh. Will try those settings in the future. Thanks.
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Post by mahlemiut »

Athlon 950MHz - 128MB RAM - 32MB TNT2 M64 - WinME/Red Hat Linux 7.2.

I use autoframeskip, sound on. Goes at around fskip 4-8 ingame, some slowdowns occur at times. Damn thing's about as slow as Taito F3. Disabling sound, I don't think makes much difference in speed.
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