you are the man Haze, that works like a charm, here's a dumb quesion: so why does supernova control puzz loop?Haze wrote:in suprnova.c add a #include "machine/random.h" near the top of the file and find
if(hit.disconnect)
return 0x0000;
switch(adr) {
case 0x28:
case 0x2a:
return (UINT16)((rand()&0xff)|((rand()&0xff)<<8));
replace the last line there with
return mame_rand();
recompile.
if it works it works, if it doesn't f*ck knows, its using the same sound chip as the cave games maybe thats the problem somehow.
i haven't submitted this change in my most recent driver updates.
Panic Mode Puzz Loop
Moderator: Chad
-skito
http://marp.retrogames.com/inp/skl_puzz ... mame65.zip
HEH...
Average speed of 90.3%..I SHOULD be thankful but..krappolah. Any suggestions on how to boost up the speed?
HEH...

Average speed of 90.3%..I SHOULD be thankful but..krappolah. Any suggestions on how to boost up the speed?
「シューティング ラブ。」
OH JUST SHOOT ME NOW. 
Guess I'll experiment with different frameskip values..auto is too much on the borderline..plus when the screen gets filled a lot of frames get skipped, and the gameplay becomes choppy. Which I why I have less than 100,000 versus approx. 300,000 on the PSX version..
SJK, Chad: what settings do you use to get it running?

Guess I'll experiment with different frameskip values..auto is too much on the borderline..plus when the screen gets filled a lot of frames get skipped, and the gameplay becomes choppy. Which I why I have less than 100,000 versus approx. 300,000 on the PSX version..

SJK, Chad: what settings do you use to get it running?
「シューティング ラブ。」
emulating the hardware is on is very demanding since its pretty complex stuff i'm afraid, thats why its slow..
the startup checks are going to drag the average speed down a bit i'd imagine as the game runs _very_ slow during them, nothing i can do about that, the game is pushing the emulated cpu to the limit so idle skipping there won't help.
the startup checks are going to drag the average speed down a bit i'd imagine as the game runs _very_ slow during them, nothing i can do about that, the game is pushing the emulated cpu to the limit so idle skipping there won't help.
Luckily the setting i use is a 1.5 ghz amd :)
I use sound and autoframeskip, i think i can make it rock solid on 100% with out sound but with sound it's more funner.
Hmm frameskip 6 slows it down? are you sure you did -noautoframeskip too? Oh i guess if autoframeskip is already pulling it down to frameskip 8 then frameskip 6 would be slower... -nosound -noautoframeskip -frameskip 11 and -nothrottle is the speediest you can be, lower frameskip and take out nothottle if it's too speedy.
I use sound and autoframeskip, i think i can make it rock solid on 100% with out sound but with sound it's more funner.
Hmm frameskip 6 slows it down? are you sure you did -noautoframeskip too? Oh i guess if autoframeskip is already pulling it down to frameskip 8 then frameskip 6 would be slower... -nosound -noautoframeskip -frameskip 11 and -nothrottle is the speediest you can be, lower frameskip and take out nothottle if it's too speedy.
-skito
My masheen:Chad wrote:-nosound -noautoframeskip -frameskip 11 and -nothrottle is the speediest you can be, lower frameskip and take out nothottle if it's too speedy.
AMD Duron 700 MHz--320MB PC133 RAM--64MB nVidia GeForce2 AGP Card
Told ya it sucked.
Any you can never be too speedeh. Will try those settings in the future. Thanks.
「シューティング ラブ。」
Athlon 950MHz - 128MB RAM - 32MB TNT2 M64 - WinME/Red Hat Linux 7.2.
I use autoframeskip, sound on. Goes at around fskip 4-8 ingame, some slowdowns occur at times. Damn thing's about as slow as Taito F3. Disabling sound, I don't think makes much difference in speed.
I use autoframeskip, sound on. Goes at around fskip 4-8 ingame, some slowdowns occur at times. Damn thing's about as slow as Taito F3. Disabling sound, I don't think makes much difference in speed.
- Barry Rodewald
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