Speed Rumbler Leeching Vote

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Gameboy9

Speed Rumbler Leeching Vote

Post by Gameboy9 »

This is a points leeching vote. This is a five-day vote, expiring April 8 at 2359 GMT.
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This involves the bomb firing leeching trick possible on the game Speed Rumbler. What happens is you'll reach, in the first stage, two lines of bombs rolling on a track. Positioned correctly, you get about 30,000 points before you have to move on because of time limits. Why is this leeching? When the level is over, you can wind up with up to 75,000 points, and with extra lives are every 70K, you can play infinatly like that. This would show a lack of skill for sure.

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I move that although this leeching would be legal, you had better finish the level in the time remaining or the score is DQed. I'll also do 80,000 point penalties / life where this occurs - that's up to you. And heck... you can say allow the leeching :)

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All in favor will signify by saying "aye". All opposed will signify by saying "no". Of course, you can add debate to your vote.

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Thanks for your attention. GB9

--
goldengameboy@yahoo.com
Brian McLean

Post by Brian McLean »

Aye that it should be banned. It's a cheesy way to rack up points,
and if somebody with skill uploads for this game it's going to be a
lot harder for them to beat a leeching score (300K is about one loop
through the game).

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Brian

--
bmclean84@hotmail.com
Chad

Post by Chad »

Eye. it's easy to spot this leeching too, if you see the throttled
playback stop in one spot firing off the things that come across the
conveyer belts, it's leecher time.

--
churritz@cts.com
MrBunny

Post by MrBunny »

Aye.
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I debated about whether to upload those files, and decided that I
ought to, seeing as how the current first place scores were acheived
by repeating Level One as many times as the player could (which is
points leeching in my book).

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If repeating Level One constantly is only "frowned upon" and not yet
banned, I would suggest that practice also be banned, by the way.

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DEBATE (even tho I am voting Aye): Skill is required for this
leeching to reach the 70,000 point mark. Sitting in front of the
bombs only nabs me 30,000 points a life, meaning 40,000 points must
come from *skill*. The bombs are fatal at the slightest touch, by
the way, so there is always the possibility of instant death when
attempting the manuever, too. The section is protected by an
indestructible gun (hard to avoid)on both the entry and exit, which
also is a single-touch fatality.

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Also, is it alright to do the trick if I only gross 69,900 points per
life? I would suggest that sitting in one area for more than 10
seconds be banned, as well as the repeating of levels (by way of
letting the time run out).

<p>

I am new to MARP and appreciate it immensely. All of the fond
memories of trying to acheive a higher score on all my favorite games
have come back to me. My wife doesn't appreciate it tho.

--
bull444@hotmail.com
Pat

Post by Pat »

It is possible that both of these leeching techniques could become
general rules at MARP. Be aware that for tournaments, these are
strictly enforced!! More specifically, a player must make every
attempt to proceed through the game (i.e. no hanging around) and
furthermore no deliberate attempts of repeating levels. In prior
tournaments, I have repeatedly seen both and the INPs were immediately
DQ'ed. Kung Fu Master is a great example where both tecniques are
possible within the game. (#1) Level 1--slowly karate your way to
almost the end but avoid the "boss", purposely dying before advancing
to level 2. In effect you're repeating Level 1. (#2) At the
beginning of level 2 you can hang around in one area and rack up huge
bonuses by waiting for objects/enemies to appear and refusing to move
forward.

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The main reason why it is difficult to enforce these rules at regular
MARP is because confirmers are only checking for proper playback to
the claimed score--they are not looking for points leeching.

--
laffaye@mail.com
Ped

Post by Ped »

well, so I'm leeching in momoko 120% game, if I'm proceeding slowly
through level to maximize points (I could get to L2 probably 5 times
faster, but with 1/3 of points, or so) ? hm. I don't like to be
marked as leecher, but actually I'm playing it exactly the same way
as in arcade, or probably even better, because at arcade we were
usually running like hell to the top of level, and than we were there
waiting the remainning time and maximizing score. I do believe, that
Momoko is not very "lucky" choice for MARP site, as many other games,
where leeching is so easy. (like slow moving forward in commando will
bring you bigger score too, etc...) ... what you do think about these
games, how should be played for MARP ? I don't see any reasonable
solution. (until we will play for best time and not score, what's
nonsense ;)) (sorry for posting this here into Speed rumbler Q, but
I'm curious about this all)

--
ped@7gods.sk
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