[K9] Round 3 - Slap Fight (Japan set 1) [slapfigh]
Moderator: Knockout Coordinators
Re: [K9] Round 3 - Slap Fight (Japan set 1) [slapfigh]
Please, I need help with the roms for this game!
Thanks in advance!
Thanks in advance!
Re: [K9] Round 3 - Slap Fight (Japan set 1) [slapfigh]
TRB_metroidteam congratulations on the tournament
One question: Who is my rival in 3rd round?
![Applause =D>](./images/smilies/eusa_clap.gif)
One question: Who is my rival in 3rd round?
Re: [K9] Round 3 - Slap Fight (Japan set 1) [slapfigh]
That would be 'shadowbringer'.nii-san wrote:TRB_metroidteam congratulations on the tournament![]()
One question: Who is my rival in 3rd round?
Frankie
Re: [K9] Round 3 - Slap Fight (Japan set 1) [slapfigh]
Not sure if it is a ROM issue, but whatever front-end I try my ship moves itself to the extreme right edge of the screen and won't move left. Running Win Vista if anyone has any clues / pointers.
<edit> OK, I think that it may be a ROM issue - same issues when running directly from command prompt - will search for new ROMs
Cheers
RichyS
<edit> OK, I think that it may be a ROM issue - same issues when running directly from command prompt - will search for new ROMs
Cheers
RichyS
- unclechicken
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Re: [K9] Round 3 - Slap Fight (Japan set 1) [slapfigh]
Have you got a joypad with analog sticks on it? (Like on the PS2 and 3?) If so this made my MAME games go funny because of a bad calibration. If not, check your PM's.RichyS wrote:Not sure if it is a ROM issue, but whatever front-end I try my ship moves itself to the extreme right edge of the screen and won't move left. Running Win Vista if anyone has any clues / pointers.
<edit> OK, I think that it may be a ROM issue - same issues when running directly from command prompt - will search for new ROMs
Cheers
RichyS
Re: [K9] Round 3 - Slap Fight (Japan set 1) [slapfigh]
not sure what is going on but my wolfmame1.4 is saying that the rom files are missing their rom image or chd image not sure how to setup it up.
thanks for any help
thanks for any help
Re: [K9] Round 3 - Slap Fight (Japan set 1) [slapfigh]
The score I posted is the total after beating the 4th loop boss. I died at the same time which sent me back to the third loop. Does that mean I can score more points without breaking the 4th loop rule? In any case, I opted not to add the points I got after that, it's just a few thousand anyhow. Plus I doubt people will see this as a needed strategy for this tournament.
Aurcade - Find the coin-op games you want to play!
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Re: [K9] Round 3 - Slap Fight (Japan set 1) [slapfigh]
Despite there are 12 (or 16?) enemies between the last boss, and the exact starting point, the K9 score will be the score you have just after you defeat (by first time) the last boss in the 4th loop. And if you die just after beating him in the 4th loop, your score will finish at that moment. In other words, you are not allowed to defeat 4th loop last boss (earning the points) and respawn and try killing it again.The_Pro wrote:The score I posted is the total after beating the 4th loop boss. I died at the same time which sent me back to the third loop. Does that mean I can score more points without breaking the 4th loop rule? In any case, I opted not to add the points I got after that, it's just a few thousand anyhow. Plus I doubt people will see this as a needed strategy for this tournament.
Tip: There are many ways to increase points during the game! Good luck!
Valter "TRB" - The Real Battle
Metroid Team, from Brazil
Crazy Taxi and Crazy Taxi 2 world champions
Metroid Team, from Brazil
Crazy Taxi and Crazy Taxi 2 world champions
Re: [K9] Round 3 - Slap Fight (Japan set 1) [slapfigh]
First thing to check, is that Alcon is the parent set, you'll need alcon.zip also.wolfman24 wrote:not sure what is going on but my wolfmame1.4 is saying that the rom files are missing their rom image or chd image not sure how to setup it up.
thanks for any help
Second thing to check, is that you have the MCU dump that was added in 0.139. Can't help you with this, other than to say, Google is your friend.
- Barry Rodewald
MARP Assistant Web Maintainer
![Image](http://mahlemiut.marpirc.net/stridertalbain.gif)
MARP Assistant Web Maintainer
![Image](http://mahlemiut.marpirc.net/stridertalbain.gif)
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Re: [K9] Round 3 - Slap Fight (Japan set 1) [slapfigh]
Now that's official!
OFFICIAL BRACKETS HERE
An important change: Now we have another bracket (Continue Bracket) after the Losers Bracket. Players that lose (in Losers Bracket) until the Round 6 will go down to this "last chance" bracket, and can continue in the competition. See the link for details!
OFFICIAL BRACKETS HERE
An important change: Now we have another bracket (Continue Bracket) after the Losers Bracket. Players that lose (in Losers Bracket) until the Round 6 will go down to this "last chance" bracket, and can continue in the competition. See the link for details!
Valter "TRB" - The Real Battle
Metroid Team, from Brazil
Crazy Taxi and Crazy Taxi 2 world champions
Metroid Team, from Brazil
Crazy Taxi and Crazy Taxi 2 world champions
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Re: [K9] Round 3 - Slap Fight (Japan set 1) [slapfigh]
Oops ! before reading this here, I've edited The_Pro's score to final score.TRB_MetroidTeam wrote:Despite there are 12 (or 16?) enemies between the last boss, and the exact starting point, the K9 score will be the score you have just after you defeat (by first time) the last boss in the 4th loop. And if you die just after beating him in the 4th loop, your score will finish at that moment. In other words, you are not allowed to defeat 4th loop last boss (earning the points) and respawn and try killing it again.The_Pro wrote:The score I posted is the total after beating the 4th loop boss. I died at the same time which sent me back to the third loop. Does that mean I can score more points without breaking the 4th loop rule? In any case, I opted not to add the points I got after that, it's just a few thousand anyhow. Plus I doubt people will see this as a needed strategy for this tournament.
Tip: There are many ways to increase points during the game! Good luck!
I'm ok with your rule, but this is not the same than Marp rule, which can be disturbing : maybe we can vote "max=4 loops" for this set ?
and keep marathon play for other sets ?
Re: [K9] Round 3 - Slap Fight (Japan set 1) [slapfigh]
How DARE you sir!Phil Lamat wrote: Oops ! before reading this here, I've edited The_Pro's score to final score.
![Wink ;)](./images/smilies/icon_wink.gif)
Aurcade - Find the coin-op games you want to play!
- TRB_MetroidTeam
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- Joined: Fri Oct 22, 2004 4:50 am
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Re: [K9] Round 3 - Slap Fight (Japan set 1) [slapfigh]
Good idea!Phil Lamat wrote:maybe we can vote "max=4 loops" for this set ?
PS.: How can I "convert" that Brackets.xls to an image to add here as image? Only one image would be fine. Or one image to each Bracket, if necessary. Ideas?
Valter "TRB" - The Real Battle
Metroid Team, from Brazil
Crazy Taxi and Crazy Taxi 2 world champions
Metroid Team, from Brazil
Crazy Taxi and Crazy Taxi 2 world champions
Re: [K9] Round 3 - Slap Fight (Japan set 1) [slapfigh]
ROM still not working for me. I have .140 now. I have slapfigh.zip and alcon.zip. Are there more parent roms?
Also, how do you record with .140 lol
B
Also, how do you record with .140 lol
B
Re: [K9] Round 3 - Slap Fight (Japan set 1) [slapfigh]
That should be all you need. Open the zip and check all the ROMs are there.bigbee99 wrote:ROM still not working for me. I have .140 now. I have slapfigh.zip and alcon.zip. Are there more parent roms?
record.bat should be supplied. Open a command prompt, change to the folder containing wolfmame (cd <folder>) and start recording by typing (record <game shortname> <inp filename>)bigbee99 wrote:Also, how do you record with .140 lol
- Barry Rodewald
MARP Assistant Web Maintainer
![Image](http://mahlemiut.marpirc.net/stridertalbain.gif)
MARP Assistant Web Maintainer
![Image](http://mahlemiut.marpirc.net/stridertalbain.gif)