What about the time in the pc_ games??

Archive of the old message board

Moderator: Chad

Tommi

Post by Tommi »

I played yesterday some SMB, it was exactly as arcade version in my
opinion. I can't see why pc_10 games shouldn't be allowed. I'll use
as much time/(credits) as I need to finish the game. If I remember
right, the game gives you generous bonus points(was it 100K?) each
man left when the game is finished. So after finishing the game, it's
still matter of finishing it with less mistakes/better gameplay..

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How can you pointleech in SMB anyway, level timer runs all the time???

<p>

P.S Only reason why some of them(gauntlet, T&F...) should be banned,
is because they suck deeply :-|

--
tiihoto@hotmail.com
QRS

Post by QRS »

Ok A lot of opinons here my fellow MARPERS..
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I just want to point out some things to some of you guys here:

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Chris P:
1.Of course you can finish smb in 300 "ticks" if you use some warp-
pipelines.. My record on the nes was about 6 min... (Warping from 1-2
to 4-1 from 4-2 to 8-1 then played until 8-4)
But i would like to point out that there is NO WAY to finish smb in
300 ticks if you want to play every level.. Enough said! Sorry Chris
you are wrong there.. I have nothing to say about smb3 but smb is
inpossible...
To play all levels it takes about 1 hour (and get almost every coin)

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Tommi:
2.I know the arcade version well and the nes version and I can tell
that the pc_ version seems to be different from both of them.. Some
of the levels (were the flying fishes appear 7-2 I think) is
different from the arcade version.. some extras don4t appear as they
did on the arcade etc.. the arcade version was a little harder in my
opinion.. and yes Tommi, you get 100k for every man you have left
when you finish the game (at least on the arcade don4t remember the
nes version)

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Pointleeching:on some levels you can jump on a turtle and push it on
other enemies to get an extra men (after the 8k) then you simply die
and continue to do it again..Pointless of course and it destroys the
gamplay I can tell.. I hope that this way of playing smb will be
banned...the levels are hmm if I remember right.. 3-2 5-2 and maybe 8-
1 (correct me if I4m wrong I have only played it once on mame and it
was ten years since the arcade..:)

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Chad:

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3.My intention is not to be rude, but I think that yu don4t get the
point in my question about the ticks, credits etc.. This is not like
the Baddude vs ninja (or whatever the name of the game is *lol*) wich
allow you to continue untill you beat the game.. In the Pc_ version
of smb for example you have your 3 men to start with, and earn some
when you play.. when your last men is dead the game is over!
If you use another credit here you only get more of the Pc time! NOT
the time in the real game!

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My sugestion is to insert as many credits as you wish (don4t make the
gameplay easier, cause you don4t continue..) and then it4s like
playing smb (almost:) in the arcade.

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Regards

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QRS

--
qrs@telia.com
Q.T.Quazar

Post by Q.T.Quazar »

SMB and SMB3 both have infinite life leeching points, Tommi. I believe
one for SMB is in World 3-1 (one of many!), using a turtle shell to
accumulate points/lives, and there's one in SMB3 where you are
essentially thrown an endless supply of lives. Any vintage NES player
knows this. Most also know how to get to MinusWorld, where you could
theoretically score an infinte amount of coins (Pipe trick at 1-2 if I
recall)

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Now, seeing as how I don't want to propose an infinite amount of
rules, the games will be played with 1 coin, as everything else at
MARP is. The timer can probably be upped when the dip switches are
labelled, as I've been told by a few people that the initial time
limit can be changed via dips.

<p>

And if two or three PC games are allowed, I certainly can't see
restricting play on any of the others.

--
qan@home.com
Chris Parsley

Post by Chris Parsley »

First trip through SMB1, life leeching can occur at 3-1, 6-3, 8-2(two
places), and possibly one other spot.
2nd time through, all goombas are bettles, so there are a heck of a
lot more places it can happen.
I never said I had a level to level play of smb or smb3, I just said
I completed it (smb) and rather close (smb3). AND NO, THERE IS NO
POINT BONUS PER LIFE IN PC_SMB!!! hehehehe....
Truthfully, the game was/is very rarely played 1-1 thru 1-4, then 2,
3, 4, 5, 6, 7, 8-1...8-4

--
cparsley1@hotmail.com
QRS

Post by QRS »

You have right Chris.. No 100k award for every men left when you
finish the game.. I saw that yesterday when I finished smb.

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It seems that only the arcade version gave you 100k then:)

<p>

Regards

<p>

QRS

--
qrs@telia.com
Q.T.Quazar

Post by Q.T.Quazar »

Just to clarify for everyone: when the dips are identified on the
PlayChoice games (and I've been informed that one of the dips
controls coin time), there will indeed be a vote to determine how many
ticks are allowed. As chad also suggested, you are quite welcome to
use as many credits as you wish in your recording, but only count up
to the end of the first one.

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I will also post a vote in October (among a few other isues) as to
whether we should archive PlayChoice games or not. There are a few
reasons why I see this as an advantage. 1) As Brian pointed out, they
are a part of MAME, and thus a part of MARP, so banning them certainly
doesn't make sense--noone is threatening to. 2) As several other
players have pointed out, these are CONSOLE GAMES, and 1 or 2
exceedingly minor cosmetic changes (which I still have not seen
evidence of) do no alter this fact. These were not games that were
designed to play better or even equal to their console port under an
arcade design. 3) Regulation MARP always has, and always will be,
about one credit. I do agree that limiting PC games to one credit
restricts gameplay, which is why I am suggesting they be put into the
archives, where competition is more open-ended. 4) The vs. driver
which should be out before long is superior in terms of both quality
of games emulated and arcade design.

<p>

But my final point, and the one that decides me personally on the
issue, is the following question: Would you go to an arcade to play
SMB on a machine that charged for time, if you had the NES version at
home? If I had my choice between Atari 2600 Asteroids or Arcade
Asteroids, it's an easy decision. So is Mouse Trap Colecovision vs.
Mouse Trap arcade. The console ports are weaker than the actual game.
This is in direct contrast to the PC games, where I would much rather
be happily chewing up my third gamepad with MegaMan3--not at Wizards'
Castle looking like a NES addict who had to get his lunchtime fix.

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Something to think about for next month's vote.

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I realize the points may be important to some players, but I don't
think they're THAT important in this situation, especially when the
vs. games come out. I think if players carefully consider this, they
will agree. They may be MARP games, but these are by no means arcade
games.

<p>

Q.T.Quazar, MARP Rules Coordinator

--
qan@home.com
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