why no contiues
Moderator: Chad
-
BBH
uh, because they diminish the skill level? why do YOU think continues
should be allowed?
--
lordbbh@aol.com
should be allowed?
--
lordbbh@aol.com
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J.D. Lowe
Well put, Hisa. I doubt that anyone else could have said it better.
<p>
You see, bradh, MARP is a page that determines how much skill you
have with as little help as you can get. That's why in Joust, you
only get 5 lives instead of infinite; that's why it's the same # of
lives for Bombjack, and possibly soon, Q*Bert. Although none of them
have the option to put in coins to continue the game, they all can
keep going and going without needing as much skill as if you only had
limited # of lives.
<p>
Let me see if I can put this better. If you read Electronic Gaming
Monthly, they recently reviewed Strider 2 for Playstation, where you
are given infinite continues. Yes, this appeals more to the average
gamer of this generation, where they just want to blaze through a
game as fast as they can without exploring; however, many people felt
that infinite continues isn't in the true spirit of the game, where
you have to learn every little detail, every little AI, and every
gigantic boss.
<p>
So, let's take a game from MARP now that let's you continue; I've
been doing some research on Teenage Mutant Ninja Turtles The Arcade
Game (for NES) recently, so let's look at that one. Let's
theoretically say that MARP will let you go on for as long as you
want, and no one cares about how many coins you put in. There are 2
places in this game that let you "leech" points off of an infinite
amount of easy bad guys, so you could just keep killing the bad guys,
and if you somehow die, you put in another coin, and you just keep
pushing the score. Eventually, someone would put in enough time to
get 9,999. All this proves, though, is this person's ability to
tolerate those 2 points of the game, and to marathon it; it does not
prove how well he/she actually plays the game.
<p>
I hope that has been descriptive enough. Anyone else have anything
they want to add?
<p>
Sincerely,
<p>
J.D. Lowe
--
jedidrunkenllama@hotmail.com
<p>
You see, bradh, MARP is a page that determines how much skill you
have with as little help as you can get. That's why in Joust, you
only get 5 lives instead of infinite; that's why it's the same # of
lives for Bombjack, and possibly soon, Q*Bert. Although none of them
have the option to put in coins to continue the game, they all can
keep going and going without needing as much skill as if you only had
limited # of lives.
<p>
Let me see if I can put this better. If you read Electronic Gaming
Monthly, they recently reviewed Strider 2 for Playstation, where you
are given infinite continues. Yes, this appeals more to the average
gamer of this generation, where they just want to blaze through a
game as fast as they can without exploring; however, many people felt
that infinite continues isn't in the true spirit of the game, where
you have to learn every little detail, every little AI, and every
gigantic boss.
<p>
So, let's take a game from MARP now that let's you continue; I've
been doing some research on Teenage Mutant Ninja Turtles The Arcade
Game (for NES) recently, so let's look at that one. Let's
theoretically say that MARP will let you go on for as long as you
want, and no one cares about how many coins you put in. There are 2
places in this game that let you "leech" points off of an infinite
amount of easy bad guys, so you could just keep killing the bad guys,
and if you somehow die, you put in another coin, and you just keep
pushing the score. Eventually, someone would put in enough time to
get 9,999. All this proves, though, is this person's ability to
tolerate those 2 points of the game, and to marathon it; it does not
prove how well he/she actually plays the game.
<p>
I hope that has been descriptive enough. Anyone else have anything
they want to add?
<p>
Sincerely,
<p>
J.D. Lowe
--
jedidrunkenllama@hotmail.com
-
Giovanni "Gby" solinas
I agree too.
<p>
Continue is the worst way to complete a game. Personally i disable
the continue feature from every game i play (when possible).
<p>
I don's see the point of allow continue....a Gp pilot can't continue
if he arrive 2nd o 3rd, a swimmer or any another athlete can't
continue too. So why we shold continue?
--
tharon@tiscalinet.it
<p>
Continue is the worst way to complete a game. Personally i disable
the continue feature from every game i play (when possible).
<p>
I don's see the point of allow continue....a Gp pilot can't continue
if he arrive 2nd o 3rd, a swimmer or any another athlete can't
continue too. So why we shold continue?
--
tharon@tiscalinet.it
-
Brian McLean
Well, right now MARP exists for the sake of high scores, not whether
a game was completed or not. As everyone has said, it doesn't take
much skill to keep popping in coins and playing your way through the
end. If that's all you want, you can do that yourself and have a
better time than watching someone else trudge through a game the same
way. We're all about skill here (arguments aside) and I wouldn't want
to see that changed.
<p>
Cheers,
Brian
--
bmclean84@hotmail.com
a game was completed or not. As everyone has said, it doesn't take
much skill to keep popping in coins and playing your way through the
end. If that's all you want, you can do that yourself and have a
better time than watching someone else trudge through a game the same
way. We're all about skill here (arguments aside) and I wouldn't want
to see that changed.
<p>
Cheers,
Brian
--
bmclean84@hotmail.com
-
Q.T.Quazar
i want to see game completed rather then just people getting high
scores
<p>
In case you hadn't noticed, those aren't real quarters you're using on
MARP.
If you want to see a game completed, do it yourself (or
possibly check BBH's high score list)
<p>
Aside from that, you'll see a number of games where players have opted
to put a high score .inp instead of a completed game .inp. It's not
that we don't want to finish games, it's just that we want the
challenge of only getting one chance to do so.
<p>
Besides, games that can be completed make up only a portion of MARP. I
don't play many games that can be completed. Where's the skill level
going to be if I can pump in as much money as I want? Read the
introductory and rules pages if you want to know what base MARP was
founded on.
<p>
Anyway, I think everyone has said enough for you to get the picture.
<p>
Q.T.Quazar, MARP Rules Coordinator
--
qan@home.com
scores
<p>
In case you hadn't noticed, those aren't real quarters you're using on
MARP.
possibly check BBH's high score list)
<p>
Aside from that, you'll see a number of games where players have opted
to put a high score .inp instead of a completed game .inp. It's not
that we don't want to finish games, it's just that we want the
challenge of only getting one chance to do so.
<p>
Besides, games that can be completed make up only a portion of MARP. I
don't play many games that can be completed. Where's the skill level
going to be if I can pump in as much money as I want? Read the
introductory and rules pages if you want to know what base MARP was
founded on.
<p>
Anyway, I think everyone has said enough for you to get the picture.
<p>
Q.T.Quazar, MARP Rules Coordinator
--
qan@home.com
-
J.D. Lowe
Ack! I didn't even realize that I wrote so much earlier! I guess I
had some stress to get rid of (koa, DeVry, and Mom
), and I had
some sort of outlet; I hate to say it, but I've got some more to say,
QT, and I'll try to make it short
<p>
O.K., then, let's take what you said, bradh: "i want to see game
completed rather then just people getting high scores". That's
perfectly alright to ask for that. I'm sure we all at some point in
our lives used continues to get through any game, or just to
experiment. But if MARP lets players finish the game with as many
credits as they want, then all our inps will be experiments. We
would be showing theoretically what could happen with one credit, if
our skill levels were built up that high. MARP isn't about showing
something theoretical; it's about showing it ACTUALLY HAPPENING.
MARP is kinda like a lab (I'd say the whole word, but I need BenJo,
er, Spell Check
); we DISCUSS what could happen with our skills,
and then we actually prove it.
<p>
D'oh! I think this was long again. Sorry for cluttering up the
message board; I feel a lot better, though, for some reason
<p>
Sincerely,
<p>
J.D. Lowe
--
jedidrunkenllama@hotmail.com
had some stress to get rid of (koa, DeVry, and Mom
some sort of outlet; I hate to say it, but I've got some more to say,
QT, and I'll try to make it short
<p>
O.K., then, let's take what you said, bradh: "i want to see game
completed rather then just people getting high scores". That's
perfectly alright to ask for that. I'm sure we all at some point in
our lives used continues to get through any game, or just to
experiment. But if MARP lets players finish the game with as many
credits as they want, then all our inps will be experiments. We
would be showing theoretically what could happen with one credit, if
our skill levels were built up that high. MARP isn't about showing
something theoretical; it's about showing it ACTUALLY HAPPENING.
MARP is kinda like a lab (I'd say the whole word, but I need BenJo,
er, Spell Check
and then we actually prove it.
<p>
D'oh! I think this was long again. Sorry for cluttering up the
message board; I feel a lot better, though, for some reason
<p>
Sincerely,
<p>
J.D. Lowe
--
jedidrunkenllama@hotmail.com
-
QRS
Haha I really like your "simple" solution Hisa-Chan!
<p>
Please correct me if I4m wrong, but I think there is a game that
allows continue on TG settings.. some ninja game or something..
<p>
Can some of the Gamegurus here confirm that?? I saw something about
that some month ago..I think Steve Krogman said something about
strange settings etc.. and the option to continue to the game ends.
<p>
But i have to point out that I don4t like continues on the real
arcade machines,or on marp.. it4s just a matter of money to complete
a game then.. No challenge at all..
<p>
I only use continue on marp when I4m learning a game.. and don4t have
the time to start over every single time I die at a boss etc..
Just to learn the patterns.. When i know the patterns, I simply don4t
use continues anymore:) No Need for it then..
<p>
Regards
<p>
QRS
--
qrs@telia.com
<p>
Please correct me if I4m wrong, but I think there is a game that
allows continue on TG settings.. some ninja game or something..
<p>
Can some of the Gamegurus here confirm that?? I saw something about
that some month ago..I think Steve Krogman said something about
strange settings etc.. and the option to continue to the game ends.
<p>
But i have to point out that I don4t like continues on the real
arcade machines,or on marp.. it4s just a matter of money to complete
a game then.. No challenge at all..
<p>
I only use continue on marp when I4m learning a game.. and don4t have
the time to start over every single time I die at a boss etc..
Just to learn the patterns.. When i know the patterns, I simply don4t
use continues anymore:) No Need for it then..
<p>
Regards
<p>
QRS
--
qrs@telia.com
-
J.D. Lowe
How about I finish this topic off, once and for all.
<p>
http://www.twingalaxies.com/Rules1.html
<p>
If I may quote from it:
<p>
"1.2 One-Credit Games Only
No buy-ins allowed. Barring exceptions that are individually listed
in the difficulty settings of each game, scores are accepted only on
one-credit games. Games that allow or even encourage multiple buy-
ins have to be dealt with on a game-by-game basis.
<p>
Buy-ins, unfortunately, produce scores that reflect a persons wallet
and not their skill. Most modern games feature buy-ins and some dont
even award the player with a score at the end of the game. Buy-ins
are absolutely ruled out, except for a few games like Area 51 or
Maximum Force which produce an inevitable ending despite buy-ins."
<p>
So yes, there are <u>some</u> (ooo, he's experimenting with HTML,
that's not good
) games that allow buy ins. I don't know about
any in MAME that allow them, but some games do allow them. If I find
anything else, I'll bring it up.
<p>
Sincerely,
<p>
J.D. Lowe
--
jedidrunkenllama@hotmail.com
<p>
http://www.twingalaxies.com/Rules1.html
<p>
If I may quote from it:
<p>
"1.2 One-Credit Games Only
No buy-ins allowed. Barring exceptions that are individually listed
in the difficulty settings of each game, scores are accepted only on
one-credit games. Games that allow or even encourage multiple buy-
ins have to be dealt with on a game-by-game basis.
<p>
Buy-ins, unfortunately, produce scores that reflect a persons wallet
and not their skill. Most modern games feature buy-ins and some dont
even award the player with a score at the end of the game. Buy-ins
are absolutely ruled out, except for a few games like Area 51 or
Maximum Force which produce an inevitable ending despite buy-ins."
<p>
So yes, there are <u>some</u> (ooo, he's experimenting with HTML,
that's not good
any in MAME that allow them, but some games do allow them. If I find
anything else, I'll bring it up.
<p>
Sincerely,
<p>
J.D. Lowe
--
jedidrunkenllama@hotmail.com
-
QRS
oh, I forgot to say that I <b>Never</b> use continue in my uplodings
of course..
<p>
Regards
<p>
QRS
--
qrs@telia.com
of course..
<p>
Regards
<p>
QRS
--
qrs@telia.com