Lunar Rescue sound...

Discussion of playback questions / problems. Any recording where people have playback problems should appear here.

Moderator: Chad

Post Reply
PacWhiz
Button Masher
Button Masher
Posts: 55
Joined: Mon Mar 17, 2008 8:49 pm

Lunar Rescue sound...

Post by PacWhiz »

Hi guys,

I can't get Lunar Rescue (lrescue) to playback any sound, no matter what MAME version i use...
Anyone have similar problems, or any ideas on how to activate the sound using samples or something?? I'm not too technical so plz use small-ish words lol. :roll:

Thx! ;)
User avatar
The TJT
MARPaholic
MARPaholic
Posts: 2479
Joined: Wed Mar 06, 2002 10:56 am
Location: 20 Grand Palace

Re: Lunar Rescue sound...

Post by The TJT »

Create a sub-folder called "samples" in your MAME directory, and place this file there:
http://www.mameworld.net/samples/wav/lrescue.zip
PacWhiz
Button Masher
Button Masher
Posts: 55
Joined: Mon Mar 17, 2008 8:49 pm

Re: Lunar Rescue sound...

Post by PacWhiz »

Yes thx TJT, but i already tried that a few months ago and it didnt work, kept saying "files (1.wav - 9.wav) not found". But i just got done fiddling with it again (for about 2 hrs lol), and i had an idea to create subfolder lrescue under samples, unzip the lrescue.zip file (files have different names than what the rom asks for, namely alienexplosion.wav, beamgun.wav, etc), and rename the 9 files to match 1.wav - 9.wav... and holy crap it worked!

Only problem was i didn't know which file should be named 1.wav and which one should be 2.wav... so thru trial & error i almost got all the sounds to match the game. Only a few weird sounds now: when my rescue ship is descending, it has the sound of the fireball lol, and when i get 500 bonus for rescuing all 6 dudes, it does some weird beeping, can't get it to work properly no matter which files i switch :(
Anyway, thx for replying!

~Aart
PacWhiz
Button Masher
Button Masher
Posts: 55
Joined: Mon Mar 17, 2008 8:49 pm

Re: Lunar Rescue sound...

Post by PacWhiz »

Well i'm glad that i got the sound to work eventually...
But 8.wav, the sound-file for the fireball/meteor, is apparently also used for the lunar lander's descent, which sounds annoying! Anyone know how to get around this besides deleting it??
I kinda wanna keep the sound of the fireball so i know it's coming lol
User avatar
The TJT
MARPaholic
MARPaholic
Posts: 2479
Joined: Wed Mar 06, 2002 10:56 am
Location: 20 Grand Palace

Re: Lunar Rescue sound...

Post by The TJT »

I guess it's about finding the correct wavs. All I know is what maws says:

0.109u1: Robert correct samples being used in Lunar Rescue and clones. Changed SN76477 to Speaker sound and added samples (alienexplosion, rescueshipexplosion, beamgun, thrust, bonus2, bonus3.wav, shootingstar, stepl and steph.wav).

http://www.mameworld.net/maws/romset/lrescue

BTW, great inps Aart! =D>
User avatar
Phil Lamat
Regulation Coordinator
Posts: 2076
Joined: Wed Mar 06, 2002 9:19 am

Re: Lunar Rescue sound...

Post by Phil Lamat »

Aart uses wolf106, so he has to use the old sample, with old names.
Aart, maybe try with new sample (the one TJT pointed out), and version over 110 ?
maybe the thing that annoys you has been fixed ?
PacWhiz
Button Masher
Button Masher
Posts: 55
Joined: Mon Mar 17, 2008 8:49 pm

Re: Lunar Rescue sound...

Post by PacWhiz »

TJT - thx for the help and for the compliment; i had been on that maws link already before but unfortunately it didn't get me anywhere :roll: :mrgreen:

Phil - very good idea i should try a later version of WolfMame with newer samples, thankyou Phil! :wink:

Take Care guys!
~Aart
Post Reply