Changing Joust to TG-only settings is being talked about by several players on MARP. Skill levels on this game due to the general interst in it and the pracitce gained by some players at D2K leads me to conclude that the current settings will lead to the same kinds of ultra-marathons that we were witnessing in Bombjack, currently the only other game that has TG-only settings status.
<p>
If anyone can think of any other games that might also benefit from TG-only settings, please post to this discussion as well.
<p>
Q.T.Quazar
Rules Coordinator
--
qan@home.com
Proposal to move Joust to TG-only, skill settings
Moderator: Chad
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Tommi
QT, I agree since it's possible to play Joust forever with default
settings if you're god enough(there must be dozens of people that can
do it). Anyway it would be good to have one romset/romsets kept for
marathoning purposes, if someone wants to do that. Should marathon
scores be played on TG-version(no pause) is another issue, in my
opinion yes.
<p>
Default for Joust is 1 man every 20K. Marathon settings could be
man/30K (Yes, it's still possible to marathon on those settings). Why
not have one romset to be devoted for man/every 50K(To my knowledge
marathoning on those settings is not "possible")? Joust W/G would be
of course played with TG-settings. I think this would make
competition on Joust more interesting
How do you feel about this Mark/JoustGod...?
<p>
My proposition 1 is:
<p>
Joust W/G - TG-tournament settings(only 5 men)
Clone1 - marathon(man every 20 000/30 000)
Clone2 - man/50K
<p>
proposition 2:
<p>
Even one of Track&Field clones could be devoted to marathoning(but NO
freemen), if anyone wants to do it...
<p>
proposition 3:
<p>
I even would like one of Hypersports clones to be devoted for one-
round-only, this is the way I used to play it(scored about 190K).
<p>
proposition 4:
<p>
One more proposition: Divide Paperboy to three games: easy
street,middle road,hard way. Game lasts too long if you have to play
all three "districts" on one game. There could also be a fake romset
that adds these three scores to one overall score. That is the way
that old TG-records for PP are made anyway.
And furthermore, USE TG-SETTINGS for Paperboy, current settings are
ridiculously easy.
<p>
What do you think?????????
--
tiihoto@hotmail.com
settings if you're god enough(there must be dozens of people that can
do it). Anyway it would be good to have one romset/romsets kept for
marathoning purposes, if someone wants to do that. Should marathon
scores be played on TG-version(no pause) is another issue, in my
opinion yes.
<p>
Default for Joust is 1 man every 20K. Marathon settings could be
man/30K (Yes, it's still possible to marathon on those settings). Why
not have one romset to be devoted for man/every 50K(To my knowledge
marathoning on those settings is not "possible")? Joust W/G would be
of course played with TG-settings. I think this would make
competition on Joust more interesting
How do you feel about this Mark/JoustGod...?
<p>
My proposition 1 is:
<p>
Joust W/G - TG-tournament settings(only 5 men)
Clone1 - marathon(man every 20 000/30 000)
Clone2 - man/50K
<p>
proposition 2:
<p>
Even one of Track&Field clones could be devoted to marathoning(but NO
freemen), if anyone wants to do it...
<p>
proposition 3:
<p>
I even would like one of Hypersports clones to be devoted for one-
round-only, this is the way I used to play it(scored about 190K).
<p>
proposition 4:
<p>
One more proposition: Divide Paperboy to three games: easy
street,middle road,hard way. Game lasts too long if you have to play
all three "districts" on one game. There could also be a fake romset
that adds these three scores to one overall score. That is the way
that old TG-records for PP are made anyway.
And furthermore, USE TG-SETTINGS for Paperboy, current settings are
ridiculously easy.
<p>
What do you think?????????
--
tiihoto@hotmail.com
-
LordGaz
Yup, I'm all for TG settings on Joust and I also think it's a good
idea to set the 3 clones on the difficulties you suggest. The Joust
in my local arcade was set at extras every 25,000 and that was enough
for a marathon game.
<p>
I remember when I scored my first 10 million; at around the 8 million
mark I died in the middle of one of those waves with 3 pterodactyls
and the screen was full of shadow lords, it was my last man. Somehow
I managed to survive and went on to score 12 million :O).
--
garyjlee@hotmail.com
idea to set the 3 clones on the difficulties you suggest. The Joust
in my local arcade was set at extras every 25,000 and that was enough
for a marathon game.
<p>
I remember when I scored my first 10 million; at around the 8 million
mark I died in the middle of one of those waves with 3 pterodactyls
and the screen was full of shadow lords, it was my last man. Somehow
I managed to survive and went on to score 12 million :O).
--
garyjlee@hotmail.com
-
Q.T.Quazar
I have to agree with you Tommi. In fact, I don't even see the point
of a Grand Slam setting. It seems like a 'fun' sort of tournament
variation, but its justification as a separate event seems decidedly
weak.
<p>
So tack this one on to the current discussion. PaperBoy should indeed
be split, but should Grand Slam be kept as a submittable recording?
<p>
As for Joust, one TG set sounds good. The other sets will be open
competition I suppose, and if you want to play at harder settings,
you're welcome to.
<p>
Q.T.Quazar
--
qan@home.com
of a Grand Slam setting. It seems like a 'fun' sort of tournament
variation, but its justification as a separate event seems decidedly
weak.
<p>
So tack this one on to the current discussion. PaperBoy should indeed
be split, but should Grand Slam be kept as a submittable recording?
<p>
As for Joust, one TG set sounds good. The other sets will be open
competition I suppose, and if you want to play at harder settings,
you're welcome to.
<p>
Q.T.Quazar
--
qan@home.com
-
Mark Longridge
extra men every 50K, well you could probably get pretty far with
this, but it's a much better test than extra every 20K. You can
get easily over 30K per screen, so this is pretty generous.
<p>
Extra every 50K is probably still a marathon, but not like factory.
I would think 10 million is still possible, but it would be a much
more conservative game, not as fun to watch as LordGaz's go to the
top on the triple pterodactyl waves, but a lot safer.
<p>
I think John Rhodes, myself and Gary (and probably a lot of other
guys, once they get the rust out) could easily marathon Joust at
extra men every 20K. So I really think 5 men only is the best way
to go. Extra every 50K sounds good too (and it's good practise).
<p>
I think we will see some really amazing games, once everyone gets
a little more practise, and probably before the end of this year,
someone will get over 1 million on 5 men.
--
cubeman@iname.com
this, but it's a much better test than extra every 20K. You can
get easily over 30K per screen, so this is pretty generous.
<p>
Extra every 50K is probably still a marathon, but not like factory.
I would think 10 million is still possible, but it would be a much
more conservative game, not as fun to watch as LordGaz's go to the
top on the triple pterodactyl waves, but a lot safer.
<p>
I think John Rhodes, myself and Gary (and probably a lot of other
guys, once they get the rust out) could easily marathon Joust at
extra men every 20K. So I really think 5 men only is the best way
to go. Extra every 50K sounds good too (and it's good practise).
<p>
I think we will see some really amazing games, once everyone gets
a little more practise, and probably before the end of this year,
someone will get over 1 million on 5 men.
--
cubeman@iname.com
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Stream Line
An interesting topic even know I really haven't participated in any
of the tournaments here on marp I thought I'd still put in my $.02
about settings for this game. Being that I've talked to Mark many
times about Joust and I myself have marathoned the game (20M 130+men
left) many years ago, for a tournament like the one marp runs, I
think it would be best to play the game on the TG tournament settings
which is 5 men and no extras. Mark will highly agree with me because
he has been after the Brett Watt record he has in the TG book of 1.5M
on these settings and strongly believes it's no way possible. It
would be interesting to see what kind of scores would turn up with
these settings and also makes it more interesting and challenging.
Deca 2000 changed the Qbert settings from marathon to 5 men only when
hugh scores were being sent in. It made the competition heat up 5x
because of the change and I feel Joust should be the same.
<p>
Mark?
John?
<p>
Regards,
Steve Krogman
--
skrogman@concentric.net
of the tournaments here on marp I thought I'd still put in my $.02
about settings for this game. Being that I've talked to Mark many
times about Joust and I myself have marathoned the game (20M 130+men
left) many years ago, for a tournament like the one marp runs, I
think it would be best to play the game on the TG tournament settings
which is 5 men and no extras. Mark will highly agree with me because
he has been after the Brett Watt record he has in the TG book of 1.5M
on these settings and strongly believes it's no way possible. It
would be interesting to see what kind of scores would turn up with
these settings and also makes it more interesting and challenging.
Deca 2000 changed the Qbert settings from marathon to 5 men only when
hugh scores were being sent in. It made the competition heat up 5x
because of the change and I feel Joust should be the same.
<p>
Mark?
John?
<p>
Regards,
Steve Krogman
--
skrogman@concentric.net
-
JoustGod
I'll make this short and sweet...a TG, 5-man setting is the ONLY way
to go at this point for ALL versions of Joust. Competition would
certainly be more interesting at that point.
<p>
JoustGod
--
pinballwiz1@msn.com
to go at this point for ALL versions of Joust. Competition would
certainly be more interesting at that point.
<p>
JoustGod
--
pinballwiz1@msn.com
-
Phil Chapman
Well,
<p>
I'd just love to see one of you guys do a 1M+ game on Joust.
Personally I found it to be, by far, the hardest game to learn in the
Deca2000. One of those rare games where it is almost all skill... hats
off to Mark and John for their scores..
<p>
Regards
<p>
Phil
--
pchapman@qspinc.com
<p>
I'd just love to see one of you guys do a 1M+ game on Joust.
Personally I found it to be, by far, the hardest game to learn in the
Deca2000. One of those rare games where it is almost all skill... hats
off to Mark and John for their scores..
<p>
Regards
<p>
Phil
--
pchapman@qspinc.com