I have tested recording Asylum is Wolfmame 0.113, with sound and without sound, and it still doesn't playback correctly.
I was hoping that the new sound changes would help the sync, but no success.
So, I guess it still only works in DOS MAME.
I guess fixing this for Windows is not just a case of using some mame_rand statements in the driver? However, the problem does seem to be related to randomness, as on replay some random elements (like what is in the boxes) changes.
Anyone have any ideas?
Thanks,
Kranser.
Asylum - Any way to get this to work?
Moderator: Chad
interesting.. it would certainly be nice to be able to get to the bottom of some of these issues, not just because they would record / playback correctly, because the fact that they don't must mean that something different is happening in the emulation every time they are run (which isn't really a good thing, as true random behavior *can't* be accurate)
looking at the driver it looks as though it could be rather badly coded, in a way which could cause frameskipping of any kind to completely throw it out of sync... (although if running with -noafs, -fs 0 doesn't help then i'm not sure if anything well)
looking at the driver it looks as though it could be rather badly coded, in a way which could cause frameskipping of any kind to completely throw it out of sync... (although if running with -noafs, -fs 0 doesn't help then i'm not sure if anything well)
Haze, I have tried with "-nosound" and "-noafs -fs 0", and these help a little but do not solve the desync problems.BBH wrote:must be a Leland thing, Brute Force and Pig Out have had some playback problems too. (although Brute Force isn't a very good game either)
My guess is that it could be related to the Custom Audio hardware that I gather is shared by all 3 games. Could that driver contain randomisations?
Kranser.